Search found 7 matches
- Thu Feb 11, 2021 8:22 pm
- Forum: Support and Development
- Topic: body shape - bezier curve
- Replies: 2
- Views: 3400
body shape - bezier curve
Is it possible to attach a bezier curve to a body (for example: via fixture)?
- Sun Dec 27, 2020 6:15 pm
- Forum: Support and Development
- Topic: Safe Login to Server
- Replies: 11
- Views: 8689
Re: Safe Login to Server
Not sure what you are trying to do here. My library is designed to work within the Steam client. The Steamworks Web API is for websites or apps running outside of the Steam client. I want to realize this: https://partner.steamgames.com/doc/features/auth#client_to_backend_webapi I can already get th...
- Sun Dec 27, 2020 10:53 am
- Forum: Support and Development
- Topic: Safe Login to Server
- Replies: 11
- Views: 8689
Re: Safe Login to Server
You can call: user = steam.getUser() ticket = user:getAuthTicket() Thank you so much! :awesome: I just have one more question. The client gets the ticket with user:getAuthTicket() . After that, the client sends the ticket to the server. Afterwards, the server needs to verify the ticket with this we...
- Sat Dec 26, 2020 10:11 am
- Forum: Support and Development
- Topic: Safe Login to Server
- Replies: 11
- Views: 8689
Re: Safe Login to Server
Thanks for pointing this out. The library works although I haven't had time to update the examples or produce decent documentation. The flat API is considerably harder and requires good understanding of Lua FFI: ... I want to use GetAuthSessionTicket so I think I need to use the flat API. Is it pos...
- Sat Dec 26, 2020 1:58 am
- Forum: Support and Development
- Topic: Safe Login to Server
- Replies: 11
- Views: 8689
Re: Safe Login to Server
Sorry about that. The repository should be visible now. Thanks I installed it :) I am using your code for testing but also receiving an error. local ffi = require('ffi') local lib = require('sworks.flat') lib.SteamAPI_Init() local uhandle = lib.SteamAPI_GetHSteamUser() local user = lib.SteamInterna...
- Fri Dec 25, 2020 1:10 pm
- Forum: Support and Development
- Topic: Safe Login to Server
- Replies: 11
- Views: 8689
Re: Safe Login to Server
You're stepping into a minefield, I'm afraid. Getting network code that's going to be exposed to the open Internet properly secured is a hard problem. Before you go any further, think carefully about what you're trying to do and why. Do you actually need accounts? What are they meant to do in the c...
- Thu Dec 24, 2020 1:54 pm
- Forum: Support and Development
- Topic: Safe Login to Server
- Replies: 11
- Views: 8689
Safe Login to Server
Hey guys :ultraglee: I would like to create an online game and therefore I am using sock.lua (https://camchenry.com/sock.lua/) to do client-server communication. I am struggling to implement a safe login system. My idea: Every client needs to send a username and a password to the server. After that,...