Search found 8 matches

by Shadow3489
Wed Dec 23, 2020 5:11 am
Forum: Support and Development
Topic: Can't move my Sprite
Replies: 2
Views: 2284

Re: Can't move my Sprite

sphyrth wrote: Wed Dec 23, 2020 4:39 am I'm only assuming that you didn't call Player:update(dt) inside love.update(dt)

Oh! Yep! That was it! Thank you!
by Shadow3489
Wed Dec 23, 2020 4:33 am
Forum: Support and Development
Topic: Can't move my Sprite
Replies: 2
Views: 2284

Can't move my Sprite

I've got my image uploaded into the game, and I've coded for it to move a specific direction when I press the 'w', 'a', 's' and 'd' buttons. But when I load the game, the image is not moving. Here's my code: Player = Class{} local MOVE_SPEED = 140 function Player:init(map) self.width = 16 self.heigh...
by Shadow3489
Wed Dec 23, 2020 3:01 am
Forum: Support and Development
Topic: I've used setDefaultFilter but the text is still too pixelated
Replies: 6
Views: 3964

Re: I've used setDefaultFilter but the text is still too pixelated

slime wrote: Wed Dec 23, 2020 1:21 am Using mono font hinting might help:

Code: Select all

smallFont = love.graphics.newFont('HARRYP__.TTF', 25, "mono")
It has made the text much more clearer, but a couple of letters have joined together. I don't know if it's supposed to be like that or not.
by Shadow3489
Wed Dec 23, 2020 12:10 am
Forum: Support and Development
Topic: I've used setDefaultFilter but the text is still too pixelated
Replies: 6
Views: 3964

Re: I've used setDefaultFilter but the text is still too pixelated

pgimeno wrote: Tue Dec 22, 2020 3:24 pm Can you maybe post a screenshot that allows us to get an idea of what you mean?
Sure thing.
by Shadow3489
Tue Dec 22, 2020 3:20 am
Forum: Support and Development
Topic: Creating a Border using Sprite Blocks
Replies: 4
Views: 2711

Re: Creating a Border using Sprite Blocks

Well, as I said, your map can fit up to 27 tiles on the screen horizontally. That means that in order to fit the rigtht border on the screen, mapWidth must be 27 or less. If you didn't see anything happening, then it's likely your dimensions were still out of bounds of the window. Basically, just d...
by Shadow3489
Mon Dec 21, 2020 11:29 pm
Forum: Support and Development
Topic: I've used setDefaultFilter but the text is still too pixelated
Replies: 6
Views: 3964

I've used setDefaultFilter but the text is still too pixelated

Class = require 'class' push = require 'push' WINDOW_WIDTH = 1280 WINDOW_HEIGHT = 720 VIRTUAL_WIDTH = 432 VIRTUAL_HEIGHT = 243 function love.load() love.window.setTitle('Maze') love.graphics.setDefaultFilter('nearest', 'nearest') smallFont = love.graphics.newFont('HARRYP__.TTF', 25) push:setupScree...
by Shadow3489
Mon Dec 21, 2020 10:58 pm
Forum: Support and Development
Topic: Creating a Border using Sprite Blocks
Replies: 4
Views: 2711

Re: Creating a Border using Sprite Blocks

However, in your attached screenshot 27 tiles fit on the screen horizontally, while your map dimensions specify 30 tiles. So your borders at the right and bottom may go off screen, if you intend everything to fit on a single screen. That actually worked! But you mentioned about my right and bottom ...
by Shadow3489
Mon Dec 21, 2020 5:51 am
Forum: Support and Development
Topic: Creating a Border using Sprite Blocks
Replies: 4
Views: 2711

Creating a Border using Sprite Blocks

I'm trying to make this game, and I'm starting with implementing the borders, but it's harder than I thought. However, I'm able to make a layer for the bottom part of the screen, but I don't know what to do for the other three sides. Here's what I've got so far: require 'Util' Map = Class{} TILE_BRI...