Search found 16 matches

by FinalSin
Tue Mar 01, 2011 9:32 am
Forum: Support and Development
Topic: Building An EXE On A Mac - Possible?
Replies: 2
Views: 2120

Building An EXE On A Mac - Possible?

I know that the copy /b command is used to package the .love with love.exe - I think all this does is append the two binary files into one, right? Is there an equivalent that can be done on Mac OS so that I can package for Windows from my Mac?
by FinalSin
Fri Feb 25, 2011 11:04 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1804
Views: 1722499

Re: What's everyone working on? (tigsource inspired)

Hey. I just wanted to properly say hi, as I've popped in a few times for advice and am hoping to stay around more since I'm using Love almost daily. I'm working on a game for TIGsource's almost-closed VERSUS competition. It's a two-player Roguelike; my first complete game, really (when it's, uh, com...
by FinalSin
Fri Feb 25, 2011 11:02 am
Forum: Games and Creations
Topic: First LOVE Project
Replies: 7
Views: 5197

Re: First LOVE Project

I think it's got everything your first game needs. You've tried a bit of the lot. Well done! I got pretty bummed out that my games were all using default art, so I used TIGsource's amazing Assemblee stuff to make my games look prettier when developing. It's all here: http://www.derekyu.com/tigs/asse...
by FinalSin
Fri Feb 25, 2011 10:57 am
Forum: Libraries and Tools
Topic: TEsound - simple, easy sound/music manager
Replies: 57
Views: 77094

Re: TEsound - simple, easy sound/music manager

No problem, happy to be of some kind of service. TEsound is amazing, it's completely solved every sound problem I've had with my games. Thanks a lot. :)
by FinalSin
Thu Feb 24, 2011 12:34 pm
Forum: Libraries and Tools
Topic: TEsound - simple, easy sound/music manager
Replies: 57
Views: 77094

Re: TEsound - simple, easy sound/music manager

Hey folks, I'm using TEsound and it's really wonderful, but I've just tried to get it to run a midi file and it's sounding rather odd indeed. Here's what the console had to say: load_pat > can not open /usr/local/share/timidity/timidity.cfg, use environment variable MMPAT_PATH_TO_CFG for the directo...
by FinalSin
Sun Jan 30, 2011 9:30 pm
Forum: Libraries and Tools
Topic: LUBE (Networking Library)
Replies: 332
Views: 243671

Re: LUBE (Networking Library)

Will do! Thanks man. :)

EDIT - Good lord, UDP holepunch sounds complicated. I'll try port opening first, if that's possible.

Of course, it's not going to be possible in general, so if anyone has successfully implemented UDP holepunch with LUBE, let me know.
by FinalSin
Sun Jan 30, 2011 7:29 pm
Forum: Libraries and Tools
Topic: LUBE (Networking Library)
Replies: 332
Views: 243671

Re: LUBE (Networking Library)

This kicks ass, as an update. I love it. It works in localhost perfectly, but is there anything I should know to get it working across computers? Is www.whatismyip.com giving the wrong IP address? Do I need to open ports, usually? Any hints?
by FinalSin
Sat Jan 29, 2011 4:04 pm
Forum: Libraries and Tools
Topic: LUBE (Networking Library)
Replies: 332
Views: 243671

Re: LUBE (Networking Library)

So, uh, is this still 'the' way to do LOVE networking?

I've got a minimal skeleton set up, but I'm not clear on how I actually send data between server and client. Any thoughts?
by FinalSin
Thu Jan 13, 2011 12:19 pm
Forum: Support and Development
Topic: information on creating a platform game
Replies: 25
Views: 7711

Re: information on creating a platform game

I think Flixel does it by limiting the frame rate regardless to a certain FPS. I have no idea how feasible that is here.

Unfortunately I came here to ask about doing a platformer too. I guess that'll have to go in a different library, alas.
by FinalSin
Wed Jan 05, 2011 10:47 am
Forum: Support and Development
Topic: Windows DLLs - Which, Where, How
Replies: 4
Views: 4062

Re: Windows DLLs - Which, Where, How

You're absolutely right; when I put those DLLs in the pack it stopped asking for it. Finally, cross-platform distribution that works! ;)

Cheers guys.