Thanks. Now I have that cleared up :p
I finally just noticed the tutorials on the wiki as well, so that's helping.
I have another question, but I think I should search around first.
Search found 9 matches
- Sun Dec 19, 2010 7:00 pm
- Forum: General
- Topic: Love Tutorials on headchant.com
- Replies: 27
- Views: 12056
- Sun Dec 19, 2010 5:51 pm
- Forum: General
- Topic: Love Tutorials on headchant.com
- Replies: 27
- Views: 12056
Re: Love Tutorials on headchant.com
What do you mean by Unicode? :/
I thought that was some sort of encryption, what do I need to put there?
Also, I changed the code to the correct example, and still nothing.
I thought that was some sort of encryption, what do I need to put there?
Also, I changed the code to the correct example, and still nothing.
- Sun Dec 19, 2010 4:33 pm
- Forum: General
- Topic: Love Tutorials on headchant.com
- Replies: 27
- Views: 12056
Re: Love Tutorials on headchant.com
well I tried one sort of updating, I think. I tried setting to if the player has pressed "q", the application will exit. I honestly have no clue what I'm doing... function love.keyboard.isDown(q) function love.keypressed(q) if q == 'escape' then love.event.push('q') end end end
- Fri Dec 17, 2010 10:50 pm
- Forum: General
- Topic: Love Tutorials on headchant.com
- Replies: 27
- Views: 12056
Re: Love Tutorials on headchant.com
Alright, that makes more sense
But what about when you're drawing something such as a logo? Wouldn't you draw first before updating since there is no real interaction with it?
But what about when you're drawing something such as a logo? Wouldn't you draw first before updating since there is no real interaction with it?
- Fri Dec 17, 2010 6:39 pm
- Forum: General
- Topic: Love Tutorials on headchant.com
- Replies: 27
- Views: 12056
Re: Love Tutorials on headchant.com
Could you give an example of how updating would be used so I could grasp around it better?
I'm still not understanding.
I'm still not understanding.
- Fri Dec 17, 2010 2:16 pm
- Forum: General
- Topic: Love Tutorials on headchant.com
- Replies: 27
- Views: 12056
Re: Love Tutorials on headchant.com
I followed the little tutorial you made.
Drawing comes after updating?
That confuses me. I'm still relatively new to programming in whole, not just lua.
Drawing comes after updating?
That confuses me. I'm still relatively new to programming in whole, not just lua.
- Sun Dec 12, 2010 9:30 pm
- Forum: Support and Development
- Topic: Sloppy code?
- Replies: 6
- Views: 3263
Re: Sloppy code?
Thanks, I have it working again.
That cleared up a few things too.
That cleared up a few things too.
- Sun Dec 12, 2010 9:09 pm
- Forum: Support and Development
- Topic: Sloppy code?
- Replies: 6
- Views: 3263
Re: Sloppy code?
I followed those tips, thanks.
but now when I try to draw the images, I get an error at line 23; when the images are about to be drawn to the screen. "Incorrect parameter type, userdata expected."
And it's this primer. http://www.lua.org/pil/index.html
but now when I try to draw the images, I get an error at line 23; when the images are about to be drawn to the screen. "Incorrect parameter type, userdata expected."
And it's this primer. http://www.lua.org/pil/index.html
- Sun Dec 12, 2010 7:05 pm
- Forum: Support and Development
- Topic: Sloppy code?
- Replies: 6
- Views: 3263
Sloppy code?
Hello, I'm new. I'm also completely new to programming and went from several languages such as C#,C++, and now LUA. I'm currently studying up on the free primer of LUA. So far, I'm at least able to comprehend it. So I decided to try out the LOVE engine in order to (attempt to) make 2D games. My ques...