Search found 1150 matches
- Thu Mar 20, 2025 1:07 pm
- Forum: Ports
- Topic: How to add https to love.js
- Replies: 5
- Views: 885
Re: How to add https to love.js
I'm away from my coding environment right now, but here's how AI said I could go about it: // Exposing a JavaScript function to Lua lovejs.bindGlobal("myJsFunction", function() { console.log("This is a JavaScript function!"); return "Hello from JavaScript!"; });
- Thu Mar 20, 2025 10:31 am
- Forum: Ports
- Topic: How to add https to love.js
- Replies: 5
- Views: 885
Re: How to add https to love.js
like it how isn't there a way to expose javascript functions or variables to the global namespace lua for love.js somehow?
- Wed Mar 19, 2025 5:56 pm
- Forum: Ports
- Topic: How to add https to love.js
- Replies: 5
- Views: 885
Re: How to add https to love.js
Yes, I know. And I've also successfully built versions without needing 12. I was asking AI and it said that I had to expose a module variable that can call the API in a script tag of the html file, to Lua.
- Wed Mar 19, 2025 8:52 am
- Forum: Ports
- Topic: So love.js doesn't support goto?
- Replies: 3
- Views: 1088
Re: So love.js doesn't support goto?
Yeah, thanks everyone. It seems gotos really are bad overall. I only had like 5 in my whole +100 file code base I think.l, so even libraries don't use it that much.
- Wed Mar 19, 2025 8:51 am
- Forum: Ports
- Topic: How to add https to love.js
- Replies: 5
- Views: 885
How to add https to love.js
It seems like something that would be easy to do but I have trouble doing. I'm using Makelove to make the project, and luahttps as a native file won't work with web, but I believe is should be able to somehow allow Lua to make https calls.
- Wed Mar 12, 2025 12:11 pm
- Forum: Ports
- Topic: So love.js doesn't support goto?
- Replies: 3
- Views: 1088
So love.js doesn't support goto?
I just tried to port one of my games to love.js (I used makelove to build) but it turns out it gives a syntax error for goto since it uses an old version of lua(?). My "engine" (a looot of reused code and libs in a folder) use gotos probably quite often. Is there truly no workaround but to...
- Thu Jan 23, 2025 1:56 am
- Forum: Support and Development
- Topic: How to make a canvas more blurred
- Replies: 1
- Views: 976
How to make a canvas more blurred
Hi all :3 In tile based game I'm making with FOV I want to do a lightmap sort of thing for smoother soft light. I've kind of accomplished it but I want to see if I can make the map blurrier. I'm drawing a canvas with rectangles drawn onto it (1x1px for each tile, to be scaled up to x125, set to line...
- Wed Dec 25, 2024 9:30 pm
- Forum: Games and Creations
- Topic: Hotplate app for your phone
- Replies: 21
- Views: 20063
Re: Hotplate app for your phone
Wow this thread exists
. All the comments here are gold 


- Mon Nov 18, 2024 9:44 pm
- Forum: Support and Development
- Topic: Help with exporting to an APK on a phone
- Replies: 1
- Views: 1340
Re: Help with exporting to an APK on a phone
You can use github actions to automatically build an apk. * First get a GitHub account, * Then clone love-android respitory, * Follow the instructions on the page to upload game.love (may need to use an older branch as love 12 doesn't support just uploading the love file and instead the actual conte...
- Tue Nov 12, 2024 6:54 am
- Forum: Support and Development
- Topic: Thread killing help with HTTPS
- Replies: 5
- Views: 1679
Re: Thread killing help with HTTPS
Luahttps doest support timeout. I made a topic about this before with little response so I made my own timeout. Worked fine if not for that issue of stopping unused threads.