Search found 4 matches
- Thu Dec 10, 2020 4:18 am
- Forum: Games and Creations
- Topic: Run'N'Jump: A Vague clone of chrome://dino
- Replies: 5
- Views: 5383
Re: Run'N'Jump: A Vague clone of chrome://dino
The easiest solution is to loop backwards: I remember the Sheepolution tutorial saying loop backwards but it was a chapter after the main ones so I just glanced over it. It makes sense now. But looping backwards will result in a nil loop whenever a bullet dies, right?? Since the end of the table is...
- Tue Dec 08, 2020 4:55 pm
- Forum: Games and Creations
- Topic: newbie here. made some basic games. please check them out and share your opinions.
- Replies: 10
- Views: 15386
Re: newbie here. made some basic games. please check them out and share your opinions.
On the bouncing ball I managed to align it just right so that the trajectory is perfectly vertical. The ball kept bouncing gaining speed after every bounce, but after some time started slowing down. And then it repeats. every new cycle a new paddle spawns at random. Screenshot_2020-12-08_22-22-54.pn...
- Tue Dec 08, 2020 12:25 pm
- Forum: Games and Creations
- Topic: Run'N'Jump: A Vague clone of chrome://dino
- Replies: 5
- Views: 5383
Re: Run'N'Jump: A Vague clone of chrome://dino
Hi and welcome to the forums! The text looks awful... How do I fix it? You are scaling default font (which has size 12) five times and that's why it looks so awful. You can create new font in love.load (with bigger size, eg: ourFont=love.graphics.newFont(size) and set it in love.draw (eg: love.grap...
- Mon Dec 07, 2020 6:05 am
- Forum: Games and Creations
- Topic: Run'N'Jump: A Vague clone of chrome://dino
- Replies: 5
- Views: 5383
Run'N'Jump: A Vague clone of chrome://dino
Here is Run'N'Jump_fix2.love a fruit of my efforts towards learning GameDev. How it Came to be? I had lofty ambitions of creating a 1:1 clone of chrome://dino, the No internet game in Chrome and Chromium browsers, but eventually realised my limits and this is what I ended up with. I'm mostly learnin...