Search found 38 matches
- Sat Jan 22, 2011 5:28 pm
- Forum: Games and Creations
- Topic: Dave Gone Apeshit
- Replies: 20
- Views: 16421
Re: Dave Gone Apeshit
Very cool :) You might want to define a MAX_TIMESTEP (i usually use around 0.1 seconds), and then in the update function of main.lua you can start with dt = math.min(dt,MAX_TIMESTEP). Right now it's possible to exploit the unlimited timestep by grabbing the title bar of the window til you get the hi...
- Thu Jan 20, 2011 5:39 pm
- Forum: Support and Development
- Topic: How to solve: love.exe has stopped working (Windows 7)
- Replies: 2
- Views: 3280
Re: How to solve: love.exe has stopped working (Windows 7)
Ah... well I'll keep this post here anyway for those of us who don't browse the bitbucket issuesthelinx wrote:https://bitbucket.org/rude/love/issue/135/
- Thu Jan 20, 2011 5:37 pm
- Forum: Support and Development
- Topic: How to solve: love.exe has stopped working (Windows 7)
- Replies: 2
- Views: 3280
How to solve: love.exe has stopped working (Windows 7)
If you're working on Windows 7, you might have this problem when trying to debug your love2d programs: 1.png Instead of displaying useful debug information, love.exe simply crashes. This is because since Windows 7, the Program Files and Program Files (x86) directories are protected and love.exe is n...
- Thu Jan 13, 2011 11:17 pm
- Forum: Libraries and Tools
- Topic: TEsound - simple, easy sound/music manager
- Replies: 57
- Views: 77113
Re: TEsound - simple, easy sound/music manager
This is a great idea, but it needs a acronymic name that makes us squirm awkwardly when other people see it!
Multimedia Open Access Node?
Multimedia Open Access Node?
- Wed Jan 12, 2011 6:24 am
- Forum: General
- Topic: 4KB Explosions Contest
- Replies: 136
- Views: 49750
Re: 4KB Explosions Contest
Taehl wrote:Here's my first entry.
- Mon Jan 10, 2011 5:02 am
- Forum: Support and Development
- Topic: Rogue-like shadow casting
- Replies: 3
- Views: 4244
Re: Rogue-like shadow casting
Mmm well I implemented the method described in this paper a couple years ago with nice results, but until LÖVE gets shader support it probably wouldn't be appropriate to implement it this way.
- Sat Jan 08, 2011 11:45 pm
- Forum: General
- Topic: Best and worst game-making habits (forum-game)
- Replies: 16
- Views: 8594
Re: Best and worst game-making habits (forum-game)
Best: Spending time with a pen and paper. I experience the most clarity and direction when planning out a project in my little notebook. Drafting out classes and methods with a pen makes the actual coding so much easier for me.
Worst: Having no clear goal...
Worst: Having no clear goal...
- Sat Jan 08, 2011 8:59 pm
- Forum: Support and Development
- Topic: Physics Image Support?
- Replies: 9
- Views: 4161
Re: Physics Image Support?
Can you describe what you mean by image support for love.physics? You can draw images with love.graphics
- Sat Jan 08, 2011 7:39 pm
- Forum: Support and Development
- Topic: Weightless Physics object
- Replies: 18
- Views: 6855
Re: Weightless Physics object
Reported, Issue #167
- Sat Jan 08, 2011 7:26 pm
- Forum: General
- Topic: 2.5D implementation
- Replies: 13
- Views: 6494
Re: 2.5D implementation
To reply to paramecij's original question, I would recommend storing the full three dimensional x-y-z coordinates of each sprite. That way you can still use the sorting method suggested by Jasoco, as well as have things like stairs. For example, moving left and right would change the x position, mov...