Search found 38 matches

by ghostwriter
Sat Jan 22, 2011 5:28 pm
Forum: Games and Creations
Topic: Dave Gone Apeshit
Replies: 20
Views: 16421

Re: Dave Gone Apeshit

Very cool :) You might want to define a MAX_TIMESTEP (i usually use around 0.1 seconds), and then in the update function of main.lua you can start with dt = math.min(dt,MAX_TIMESTEP). Right now it's possible to exploit the unlimited timestep by grabbing the title bar of the window til you get the hi...
by ghostwriter
Thu Jan 20, 2011 5:39 pm
Forum: Support and Development
Topic: How to solve: love.exe has stopped working (Windows 7)
Replies: 2
Views: 3280

Re: How to solve: love.exe has stopped working (Windows 7)

Ah... well I'll keep this post here anyway for those of us who don't browse the bitbucket issues
by ghostwriter
Thu Jan 20, 2011 5:37 pm
Forum: Support and Development
Topic: How to solve: love.exe has stopped working (Windows 7)
Replies: 2
Views: 3280

How to solve: love.exe has stopped working (Windows 7)

If you're working on Windows 7, you might have this problem when trying to debug your love2d programs: 1.png Instead of displaying useful debug information, love.exe simply crashes. This is because since Windows 7, the Program Files and Program Files (x86) directories are protected and love.exe is n...
by ghostwriter
Thu Jan 13, 2011 11:17 pm
Forum: Libraries and Tools
Topic: TEsound - simple, easy sound/music manager
Replies: 57
Views: 77113

Re: TEsound - simple, easy sound/music manager

This is a great idea, but it needs a acronymic name that makes us squirm awkwardly when other people see it!

Multimedia Open Access Node?
by ghostwriter
Wed Jan 12, 2011 6:24 am
Forum: General
Topic: 4KB Explosions Contest
Replies: 136
Views: 49750

Re: 4KB Explosions Contest

by ghostwriter
Mon Jan 10, 2011 5:02 am
Forum: Support and Development
Topic: Rogue-like shadow casting
Replies: 3
Views: 4244

Re: Rogue-like shadow casting

Mmm well I implemented the method described in this paper a couple years ago with nice results, but until LÖVE gets shader support it probably wouldn't be appropriate to implement it this way.
by ghostwriter
Sat Jan 08, 2011 11:45 pm
Forum: General
Topic: Best and worst game-making habits (forum-game)
Replies: 16
Views: 8594

Re: Best and worst game-making habits (forum-game)

Best: Spending time with a pen and paper. I experience the most clarity and direction when planning out a project in my little notebook. Drafting out classes and methods with a pen makes the actual coding so much easier for me.

Worst: Having no clear goal...
by ghostwriter
Sat Jan 08, 2011 8:59 pm
Forum: Support and Development
Topic: Physics Image Support?
Replies: 9
Views: 4161

Re: Physics Image Support?

Can you describe what you mean by image support for love.physics? You can draw images with love.graphics
by ghostwriter
Sat Jan 08, 2011 7:39 pm
Forum: Support and Development
Topic: Weightless Physics object
Replies: 18
Views: 6855

Re: Weightless Physics object

Reported, Issue #167
by ghostwriter
Sat Jan 08, 2011 7:26 pm
Forum: General
Topic: 2.5D implementation
Replies: 13
Views: 6494

Re: 2.5D implementation

To reply to paramecij's original question, I would recommend storing the full three dimensional x-y-z coordinates of each sprite. That way you can still use the sorting method suggested by Jasoco, as well as have things like stairs. For example, moving left and right would change the x position, mov...