Search found 13 matches
- Tue May 14, 2024 6:46 am
- Forum: General
- Topic: Polygon is too bitmap.
- Replies: 11
- Views: 4586
Re: Polygon is too bitmap.
Pixelated like aliased? You could enable multi-sampled antialiasing by adding a conf.lua to your project with following code: function love.conf(t) t.window.msaa = 4 -- The number of samples to use with multi-sampled antialiasing (number) end https://love2d.org/wiki/Config_Files
- Mon Aug 14, 2023 1:48 pm
- Forum: Ports
- Topic: LÖVE for the Switch
- Replies: 47
- Views: 275003
Re: LÖVE for the Switch
Hey there, I'd also like to get an invite to the love2D switch repo.
I posted in the nintendo forum.
Thanks!
I posted in the nintendo forum.
Thanks!
- Thu Nov 30, 2017 9:03 pm
- Forum: Games and Creations
- Topic: Snake in trap #GitHubGameOff
- Replies: 1
- Views: 2859
Snake in trap #GitHubGameOff
you need to get out of the box! there's a door that opens as long as you touch a switch... https://insert-coin.itch.io/snake A quick go at one of many possible mechanics that could be added to the classic snake. And back to löve2D after 8 years!!! :cool: https://pbs.twimg.com/media/DP5skbMXUAEbwR0.j...
- Fri Dec 12, 2008 4:05 am
- Forum: Libraries and Tools
- Topic: LUBE (Networking Library)
- Replies: 332
- Views: 243673
Re: LUBE (Networking Library) v0.01.1
hey, version 0.0001 worked great! here's the result http://people.zhdk.ch/simon.broggi/archaos/archaos.png basically its 2 independent games that are linked together. if the character in the left game hits a flower the seeds fly out of the screen to spawn some power ups in the space shooter game (ri...
- Wed Nov 26, 2008 12:04 pm
- Forum: Libraries and Tools
- Topic: LUBE (Networking Library)
- Replies: 332
- Views: 243673
Re: LUBE (Networking Library)
is it normal for it show "Client has disconnected" when another client connects? probably you're trying to connect several times from the same ip. the Clients table in the Server.lua uses the ip as key and disconnects if an ip which is connected sends a handshake. it should work if youre ...
- Tue Nov 25, 2008 9:13 pm
- Forum: Libraries and Tools
- Topic: LUBE (Networking Library)
- Replies: 332
- Views: 243673
Re: LUBE (Networking Library)
this might help.... it might also be completly wrong... but it's how i did my first test with lube... the main.lua in a server.love love.filesystem.include("Server.lua") function load() server:Init(1234)--creates an udp server and listens on port 1234 server:setHandshake("testHS"...
- Mon Nov 24, 2008 5:01 pm
- Forum: Libraries and Tools
- Topic: LUBE (Networking Library)
- Replies: 332
- Views: 243673
Re: LUBE (Networking Library)
hmm, thanks the servers send function confused me a bit today: function server.udp:send(data, rcpt) if rcpt then return self.socket:sendto(data, rcpt, Clients[rcpt]) else for ip, port in pairs(Clients) do return self.socket:sendto(data, ip, port) end end end i expected send to send to every client i...
- Mon Nov 24, 2008 12:32 pm
- Forum: Support and Development
- Topic: Physics help...
- Replies: 7
- Views: 8431
Re: Physics help...
i use set impuls to set the velocity function mySetVelocity(body, vx, vy) local x, y = body:getVelocity() local mass body:getMass() body:applyImpulse(mass * (vx - x), mass * (vy - y)) end its also important to make the bodies have some mass, otherwise they become static and don't collide with each o...
- Tue Nov 18, 2008 9:49 pm
- Forum: Libraries and Tools
- Topic: LUBE (Networking Library)
- Replies: 332
- Views: 243673
Re: LUBE (Networking Library)
nice! i just tried and managed to connect and send some data and i'm confident that this will work much better the tcp server i tried to code some weeks ago. I'm gona use this for a school project which should be done in 10 days... i'll let you know how it worked out.
- Wed Oct 01, 2008 10:45 pm
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1193750
Re: Avatars: OBEY!
having an obeying avatar makes it ok for me to say hello here right?
Hi
Hi