Search found 2 matches
- Thu Dec 03, 2020 5:43 am
- Forum: Support and Development
- Topic: Code Changes Aren't Reflected when Running Love
- Replies: 2
- Views: 1746
Re: Code Changes Aren't Reflected when Running Love
Thanks for the quick reply! Apologies for the Lua version misunderstanding. I assumed Love was using whatever Lua was on my path. Also, this is indeed not a Love issue. Turns out the t variable in the Renderer:Create() function is at a global scope, and another module is performing similar logic wit...
- Thu Dec 03, 2020 3:04 am
- Forum: Support and Development
- Topic: Code Changes Aren't Reflected when Running Love
- Replies: 2
- Views: 1746
Code Changes Aren't Reflected when Running Love
Hi All, I'm relatively new to Love, so I hope I'm not making some dumb mistake here. I'm running Lua 5.3.5 on macOS Catalina and have made a "class" in a file at renderer/renderer.lua in my project. It currently looks like local Renderer = {} function Renderer:Create(o) print('creating') t...