Search found 108 matches
- Thu Apr 30, 2020 5:47 pm
- Forum: Games and Creations
- Topic: Stone Kingdoms 0.4.0 (RTS)
- Replies: 15
- Views: 26363
Re: Stone Kingdoms 0.2 (RTS)
Nice work! I am planning on making my own RTS someday with Löve so this was a good inspiration. The Stronghold assets are great for that nostalgic old school RTS feel. I mostly spawned in thousands of wood cutters and slowly watched them decimate the forest (:
- Sat Oct 20, 2018 3:34 pm
- Forum: Libraries and Tools
- Topic: LÖVE Web Builder, a tool to package, build and run LÖVE games for the web
- Replies: 15
- Views: 65695
Re: LÖVE Web Builder, a tool to package, build and run LÖVE games for the web
I must say great work Psyraven! I was thinking about porting to web and this is just perfect for that.
- Mon Aug 06, 2018 8:48 pm
- Forum: Libraries and Tools
- Topic: NoiseGen - 2d Noise Generator
- Replies: 3
- Views: 5907
Re: NoiseGen - 2d Noise Generator
Hey,
I am working on making the UI responsive so that users can resize the program! This evolved into making another library for responsive UI´s and therefore has taken a bit more time. Will update once its ready (:
I am working on making the UI responsive so that users can resize the program! This evolved into making another library for responsive UI´s and therefore has taken a bit more time. Will update once its ready (:
- Thu Jul 12, 2018 6:35 pm
- Forum: Libraries and Tools
- Topic: push - a resolution-handling library
- Replies: 80
- Views: 162900
Re: push - a resolution-handling library
Great library Ulydev! I am using it to scale my android game, it didnt work right away but after some digging I managed to make it work. I wanted to share some tips that are perhaps common-knowledge but took me some time to figure out. Firstly if you are developing for phones you have to take into c...
- Mon Jun 11, 2018 9:23 pm
- Forum: Libraries and Tools
- Topic: NoiseGen - 2d Noise Generator
- Replies: 3
- Views: 5907
NoiseGen - 2d Noise Generator
Hey NoiseGen is a tool for mapping noise onto an image. You can open it up, mess around with the settings until you find something useful, then you can save it as a png-image file. Features Customizable dimensions - Choose your width and height of the image. Choose between 3 different noise types: F...
- Mon Mar 02, 2015 11:11 pm
- Forum: General
- Topic: Appreciation for Love2d forums
- Replies: 6
- Views: 5180
Re: Appreciation for Love2d forums
The forums here are amazing, all of my threads where I have described a problem, somebody replied with the solution. I feel like I owe this forum(and IRC chat) a lot, it has been crucial when I have nowhere else to go with my problem.
Hope I can someday start helping other people as well
Hope I can someday start helping other people as well
- Thu Feb 05, 2015 8:00 pm
- Forum: LÖVE-Android
- Topic: love-android-sdl2 (native, 0.9.2)
- Replies: 324
- Views: 521040
Re: love-android-sdl2 (native, 0.9.0)
I'm having major problems actually creating a .apk that works. I had managed it 3 months ago, but now I have a new computer so I needed to set everything up again. I'm on Windows 8 64-bit. I do successfully make a .apk(when I do ant debug/ant release) but when I try to run it on my phone the game c...
- Sun Feb 01, 2015 9:12 pm
- Forum: LÖVE-Android
- Topic: love-android-sdl2 (native, 0.9.2)
- Replies: 324
- Views: 521040
Re: love-android-sdl2 (native, 0.9.0)
I'm having major problems actually creating a .apk that works. I had managed it 3 months ago, but now I have a new computer so I needed to set everything up again. I'm on Windows 8 64-bit. I do successfully make a .apk(when I do ant debug/ant release) but when I try to run it on my phone the game cr...
- Tue Jan 06, 2015 11:48 pm
- Forum: Support and Development
- Topic: Resolution problems(updated 6.Jan)
- Replies: 6
- Views: 4830
Re: Resolution problems(updated 30.des)
Thanks man, ended up working like this: local mouse_getPosition = love.mouse.getPosition love.mouse.getPosition = function() local width, height = love.window.getDimensions() local original_width = 480 local original_height = 320 local sx, sy = width/original_width, height/original_height x, y = mou...
- Tue Dec 30, 2014 1:25 am
- Forum: Support and Development
- Topic: Resolution problems(updated 6.Jan)
- Replies: 6
- Views: 4830
Re: Resolution problems
Hopefully someone can answer this. So in Azhukar response he changes the love.mousepressed function like this: local love_mousepressed = love.mousepressed --store original mousepressed callback love.mousepressed = function(x,y,button) local width,height = love.window.getDimensions() local original_w...