Search found 19 matches

by AlgidPlasma
Sat Jan 03, 2015 12:42 am
Forum: Support and Development
Topic: graphical artifacts when drawing quads
Replies: 5
Views: 3797

Re: graphical artifacts when drawing quads

Just switched rendering from quads to using a spritebatch, same problem is still there. Any ideas?
by AlgidPlasma
Fri Jan 02, 2015 11:31 pm
Forum: Support and Development
Topic: graphical artifacts when drawing quads
Replies: 5
Views: 3797

graphical artifacts when drawing quads

Hey, I'm working on a small project that involves drawing portions of a larger image (a texture atlas of tiles in this case) and I've noticed that when you combine this technique with love.graphics.scale() / love.graphics.translate() the love.graphics.draw() function draws lines of pixels outside of...
by AlgidPlasma
Mon Apr 29, 2013 3:19 pm
Forum: Games and Creations
Topic: PolyShot (Ludum Dare 26)
Replies: 4
Views: 3927

Re: PolyShot (Ludum Dare 26)

You forgot to normalize player speed : quote from : http://love2d.org/forums/viewtopic.php?f=5&t=8861&p=61597 You forgot to divide the player speed by sqrt(2) when moving in two directions. (you have to normalize the player speed, everyone will just keep moving in diagonals if you don't) Yo...
by AlgidPlasma
Mon Apr 29, 2013 1:23 am
Forum: Games and Creations
Topic: PolyShot (Ludum Dare 26)
Replies: 4
Views: 3927

PolyShot (Ludum Dare 26)

Finally finished PolyShot with not much time to spare, glad to have finally "finished" something at all. It's a (mildly) difficult bullet-hell where you have to kill specialized enemies that each have their own role. Second Ludum Dare entry, made in 48 hours, tell me what you think! If you...
by AlgidPlasma
Sun Sep 30, 2012 6:49 pm
Forum: Libraries and Tools
Topic: Extracting a .zip file from two merged files
Replies: 8
Views: 3423

Re: Extracting a .zip file from two merged files

qaisjp wrote:Interesting, but you just opened commercial games to a bunch of nooby pirates...
Even though this was clearly said on the wiki.

Great job at helping pirates out.
It was said but not shown.

Besides, there are still ways to hide your code (i.e. obfuscation and compilation)
by AlgidPlasma
Sun Sep 30, 2012 5:59 pm
Forum: Libraries and Tools
Topic: Extracting a .zip file from two merged files
Replies: 8
Views: 3423

Extracting a .zip file from two merged files

This small tutorial shows you how to extract a .zip file for love2d from a the merged file of a .love and love.exe
http://www.youtube.com/watch?v=qIHok6DyIAE
by AlgidPlasma
Mon Jul 09, 2012 1:51 pm
Forum: Libraries and Tools
Topic: Love Byte
Replies: 4
Views: 5208

Re: Love Byte

Updated version with snprintf() to prevent buffer overflows.
by AlgidPlasma
Sun Jul 08, 2012 2:42 am
Forum: Libraries and Tools
Topic: Love Byte
Replies: 4
Views: 5208

Love Byte

Hey, got kind of bored an decided to create a Love2D bytecode compiler. Why you ask? well it allows your games to run faster and if you don't want anyone tinkering with your source the created .lua files are lua bytecode making them practically impossible to read. I dubbed this tiny (25 kb) program ...
by AlgidPlasma
Fri May 25, 2012 3:12 am
Forum: Games and Creations
Topic: That Falling Box Game
Replies: 14
Views: 10128

Re: That Falling Box Game

I knew I recognized that song from somewhere :awesome: This day Aria :P . Anyways awesome game in general well polished and pretty fun.
Also lol at Plot.
by AlgidPlasma
Sat Apr 28, 2012 8:03 pm
Forum: Libraries and Tools
Topic: Orbiting and Body Physics
Replies: 6
Views: 6322

Orbiting and Body Physics

Just made a small demo that shows the interaction of gravity between two objects in a friction less environment. Turned out much better than expected. The planet and star are the mass of the earth and sun respectively. Feel free to change the mass and distance multiplication to see how it affects th...