Search found 19 matches
- Sat Jan 03, 2015 12:42 am
- Forum: Support and Development
- Topic: graphical artifacts when drawing quads
- Replies: 5
- Views: 3745
Re: graphical artifacts when drawing quads
Just switched rendering from quads to using a spritebatch, same problem is still there. Any ideas?
- Fri Jan 02, 2015 11:31 pm
- Forum: Support and Development
- Topic: graphical artifacts when drawing quads
- Replies: 5
- Views: 3745
graphical artifacts when drawing quads
Hey, I'm working on a small project that involves drawing portions of a larger image (a texture atlas of tiles in this case) and I've noticed that when you combine this technique with love.graphics.scale() / love.graphics.translate() the love.graphics.draw() function draws lines of pixels outside of...
- Mon Apr 29, 2013 3:19 pm
- Forum: Games and Creations
- Topic: PolyShot (Ludum Dare 26)
- Replies: 4
- Views: 3869
Re: PolyShot (Ludum Dare 26)
You forgot to normalize player speed : quote from : http://love2d.org/forums/viewtopic.php?f=5&t=8861&p=61597 You forgot to divide the player speed by sqrt(2) when moving in two directions. (you have to normalize the player speed, everyone will just keep moving in diagonals if you don't) Yo...
- Mon Apr 29, 2013 1:23 am
- Forum: Games and Creations
- Topic: PolyShot (Ludum Dare 26)
- Replies: 4
- Views: 3869
PolyShot (Ludum Dare 26)
Finally finished PolyShot with not much time to spare, glad to have finally "finished" something at all. It's a (mildly) difficult bullet-hell where you have to kill specialized enemies that each have their own role. Second Ludum Dare entry, made in 48 hours, tell me what you think! If you...
- Sun Sep 30, 2012 6:49 pm
- Forum: Libraries and Tools
- Topic: Extracting a .zip file from two merged files
- Replies: 8
- Views: 3340
Re: Extracting a .zip file from two merged files
It was said but not shown.qaisjp wrote:Interesting, but you just opened commercial games to a bunch of nooby pirates...
Even though this was clearly said on the wiki.
Great job at helping pirates out.
Besides, there are still ways to hide your code (i.e. obfuscation and compilation)
- Sun Sep 30, 2012 5:59 pm
- Forum: Libraries and Tools
- Topic: Extracting a .zip file from two merged files
- Replies: 8
- Views: 3340
Extracting a .zip file from two merged files
This small tutorial shows you how to extract a .zip file for love2d from a the merged file of a .love and love.exe
http://www.youtube.com/watch?v=qIHok6DyIAE
http://www.youtube.com/watch?v=qIHok6DyIAE
- Mon Jul 09, 2012 1:51 pm
- Forum: Libraries and Tools
- Topic: Love Byte
- Replies: 4
- Views: 5078
Re: Love Byte
Updated version with snprintf() to prevent buffer overflows.
- Sun Jul 08, 2012 2:42 am
- Forum: Libraries and Tools
- Topic: Love Byte
- Replies: 4
- Views: 5078
Love Byte
Hey, got kind of bored an decided to create a Love2D bytecode compiler. Why you ask? well it allows your games to run faster and if you don't want anyone tinkering with your source the created .lua files are lua bytecode making them practically impossible to read. I dubbed this tiny (25 kb) program ...
- Fri May 25, 2012 3:12 am
- Forum: Games and Creations
- Topic: That Falling Box Game
- Replies: 14
- Views: 9967
Re: That Falling Box Game
I knew I recognized that song from somewhere
This day Aria
. Anyways awesome game in general well polished and pretty fun.
Also lol at Plot.
![I'M SO HAPPY I COULD SHIT A RAINBOW RIGHT NOW :awesome:](./images/smilies/ms-awesome.png)
![Razz :P](./images/smilies/ms-razz.png)
Also lol at Plot.
- Sat Apr 28, 2012 8:03 pm
- Forum: Libraries and Tools
- Topic: Orbiting and Body Physics
- Replies: 6
- Views: 6232
Orbiting and Body Physics
Just made a small demo that shows the interaction of gravity between two objects in a friction less environment. Turned out much better than expected. The planet and star are the mass of the earth and sun respectively. Feel free to change the mass and distance multiplication to see how it affects th...