Search found 9 matches
- Mon Dec 05, 2011 3:11 pm
- Forum: LÖVE-Android
- Topic: Platform Agnostic Input Library and Love Android Tetris
- Replies: 9
- Views: 12348
Re: Platform Agnostic Input Library and Love Android Tetris
Yeah, there's a problem with scaling, but if you press the buttons, it should work.
- Sun Dec 04, 2011 5:29 pm
- Forum: Libraries and Tools
- Topic: Love Integrated Environment for Development
- Replies: 1
- Views: 1909
Love Integrated Environment for Development
WARNING: Horrible, horrible, unholy code ahead! I took AWOL, Debug, Goo, a game I wrote, and mashed together an example of a Love IDE, written in Love. You can edit the main.lua, and run in by pressing escape, or edit the currently running session using Debug. It's a very dirty hack at the moment, I...
- Sun Dec 04, 2011 4:33 pm
- Forum: LÖVE-Android
- Topic: Platform Agnostic Input Library and Love Android Tetris
- Replies: 9
- Views: 12348
Re: Platform Agnostic Input Library and Love Android Tetris
Ah, I see. Ok, updated it to be libified.
- Sun Dec 04, 2011 2:29 pm
- Forum: LÖVE-Android
- Topic: Platform Agnostic Input Library and Love Android Tetris
- Replies: 9
- Views: 12348
Re: Platform Agnostic Input Library and Love Android Tetris
"LoAnTe" is the tetris game where the library is implemented. The second attachment.
Also, I guess apathetic is the right term. Doesn't quite have the same ring to it
Also, I guess apathetic is the right term. Doesn't quite have the same ring to it
- Sat Dec 03, 2011 4:01 pm
- Forum: Libraries and Tools
- Topic: Debug - A whole new way of debugging your game
- Replies: 106
- Views: 97028
Re: Debug - A whole new way of debugging your game
Hi, I've been playing around with Debug and AWOL, working on making a bit of a more IDEish setup. I had to mess around with the main loop a bit, moving the draw code into the events loop. I also stopped Debug from grabbing the mouse while it is active. I now want to load entire Love games, and put t...
- Sat Dec 03, 2011 3:50 pm
- Forum: LÖVE-Android
- Topic: Platform Agnostic Input Library and Love Android Tetris
- Replies: 9
- Views: 12348
Platform Agnostic Input Library and Love Android Tetris
I started hacking on a general lib that can provide a gamepad for touch enabled devices, and implemented it on one of my old games. It theoretically supports multitouch, and any amount of keys. I should actually look into making a touch version of the love joystick api, could work better than just t...
- Mon Apr 11, 2011 11:49 am
- Forum: Games and Creations
- Topic: Tilt reboot (alpha 4) - need as many testers as possible!
- Replies: 32
- Views: 12851
Re: Tilt reboot - need as many testers as possible!
Works like in the vid for me..
- Fri Apr 08, 2011 1:51 pm
- Forum: Games and Creations
- Topic: HeroSquare Adventures 0.91 - Dungeon!
- Replies: 35
- Views: 22524
Re: HeroSquare Adventures 0.91 - Dungeon!
Oooo, fun!
- Sat Dec 04, 2010 5:49 pm
- Forum: Libraries and Tools
- Topic: Goo: Gui and Animation library.
- Replies: 63
- Views: 63806
Re: Goo: Gui and Animation library.
Anyone still maintaining this lib? I added a getAbsoluteSize method sothat you can centre align buttons. in goo.lua: function goo.base:getAbsoluteSize() return 0,0 end function goo.object:getAbsoluteSize( w, h ) local w, h = w or self.w, h or self.h return (w*self.parent.xscale), (h*self.parent.ysca...