Search found 7 matches
- Fri Jan 07, 2022 3:40 am
- Forum: Support and Development
- Topic: Strange bug trying to automate executable packaging [solved]
- Replies: 17
- Views: 5420
Final post
Fusing your game to a Windows executable is not a security measure. There is no practical difference between a love file and a fused .exe file. It is a super thin layer of obscurity that will only fool people who know less than you do. Don't rely on it for security. My final post because this has g...
- Fri Jan 07, 2022 12:47 am
- Forum: Support and Development
- Topic: Strange bug trying to automate executable packaging [solved]
- Replies: 17
- Views: 5420
Re: Strange bug trying to automate executable packaging
I must've done something wrong, because I suddenly got my zip files working just fine, and automatically. ID10T and pebcak here for days, folks. Thank you for the three guys who actually pitched in to figure out what's going on. Linux is not Gentoo, even if Gentoo is Linux. Gentoo is a distribution ...
- Thu Jan 06, 2022 10:59 pm
- Forum: Support and Development
- Topic: Strange bug trying to automate executable packaging [solved]
- Replies: 17
- Views: 5420
Re: Strange bug trying to automate executable packaging
Your first 'copy' command doesn't have the /b option. Also, all files work for me when dropping them on love.exe (on Windows 7), none of the build24 files work for me after fusing, and both of the build25 files do work after fusing. That's weird, the build24's buildbase file works fine for fusing f...
- Thu Jan 06, 2022 10:49 pm
- Forum: Support and Development
- Topic: Strange bug trying to automate executable packaging [solved]
- Replies: 17
- Views: 5420
Re: Strange bug trying to automate executable packaging
I'm going to be angry . You seem angry already. 25 whole megabytes. That was a considerable amount of storage space back in 1995. Build your fused game with zip files to rule out one source of error. That's all I have for you. the unfortunate problem of Linux's whole "recompile thing for optim...
- Thu Jan 06, 2022 9:12 pm
- Forum: Support and Development
- Topic: Strange bug trying to automate executable packaging [solved]
- Replies: 17
- Views: 5420
Re: Strange bug trying to automate executable packaging
build24 and build25 do both work for me in Linux. The 7z file takes much longer to start though. I wouldn't count on 7z being supported everywhere. If you only ship fused Windows builds then it's probably okay. If you want to be on the safe side, use .zip files. The small size difference seems negl...
- Thu Jan 06, 2022 8:29 pm
- Forum: Support and Development
- Topic: Strange bug trying to automate executable packaging [solved]
- Replies: 17
- Views: 5420
Re: Strange bug trying to automate executable packaging
.7z is not .zip, or is it? Make sure you create a .zip file. Well, as it turns out, that doesn't work either! Infact, in an earlier revision of my program, I had that. "C:\Program Files\7-Zip\7z.exe" a -r -mx4 -tzip build%return%.love "C:\Users\Pokeman2003\Desktop\Development\Project...
- Thu Jan 06, 2022 11:20 am
- Forum: Support and Development
- Topic: Strange bug trying to automate executable packaging [solved]
- Replies: 17
- Views: 5420
Strange bug trying to automate executable packaging [solved]
Not entirely sure what happened but I managed to get zip files working after not being able to last night. 7zip files do not work fused as they do not store a file structure at the end like zip does. Thank you to everyone who actually helped me(which was 3/4 of the people here.) This is a bit of an ...