Search found 15 matches
- Wed Mar 09, 2011 10:12 pm
- Forum: General
- Topic: Learning LOVE the most efficient way
- Replies: 10
- Views: 3882
Re: Learning LOVE the most efficient way
I'd say: don't use classes yet. They are not an intrinsic feature of Lua and not needed to use LÖVE. For the time being, don't look at classes as they might interfere with the process of learning about the LÖVE API. Other people might have other, more useful advise, though. ;) Any game I'd ever wan...
- Wed Mar 09, 2011 9:41 pm
- Forum: General
- Topic: Learning LOVE the most efficient way
- Replies: 10
- Views: 3882
Learning LOVE the most efficient way
Hi, let's pretend for a second that I know LUA. In this case, what would be the best way to navigate the main page of love2d.org learning the correct modules in order. Probably gonna be a smart idea to make a test project and add more code to it as I learn each module, right? Until I have a basic LO...
- Wed Dec 22, 2010 10:27 pm
- Forum: Games and Creations
- Topic: A game about growing plants (beta 6 released!)
- Replies: 136
- Views: 65031
Re: A game about growing plants
Maybe it could be like SPORE. Have a dedicated camera that would start of "zoomed in" as the plants grow, so does the camera. The just allow the player to manipulate the camera as they please, zoom in and out, up and down, etc. What exactly is the technique of zooming in a 2D image/game? ...
- Fri Dec 17, 2010 10:29 pm
- Forum: General
- Topic: Tile-based tutorials
- Replies: 48
- Views: 12947
Re: Tile-based tutorials
In some games, you get to a point on the right side of the map, and immediately after you are on the left side of a new map. That is common practice and usual. For example, entering a door in Zelda moves you to a different map. The only difficult step there is having everything well encapsulated, s...
- Fri Dec 17, 2010 6:46 pm
- Forum: General
- Topic: Love Tutorials on headchant.com
- Replies: 27
- Views: 12056
Re: Love Tutorials on headchant.com
The game programming basics involve (in every game) two main steps, Update and Draw. This is not just a LOVE thing. Think of "Update" as the step that takes the time since the last frame, and uses it to handle calculations based on other factors, such as the speed of a character. If a char...
- Fri Dec 17, 2010 5:40 pm
- Forum: General
- Topic: Tile-based tutorials
- Replies: 48
- Views: 12947
Re: Tile-based tutorials
The problem with ALL video game programming tutorials on the web are that they ALL go over the same shit. Without trying hard, I can find another tile map tutorial on the web and have a character moving around it no problem. What NO tutorial ever does is go to step 2, being how to get to some point ...
- Fri Dec 17, 2010 5:34 pm
- Forum: General
- Topic: Going to be on a plane for 9 hours:
- Replies: 2
- Views: 2030
Going to be on a plane for 9 hours:
I've done game programming, and the beginner examples of LOVE have seen pretty easy to follow.
Should I buy the Learning Lua book? Is it THE best source there is for learning Lua rapidly?
I know how to program, just need to learn syntax and the way Lua works.
Thanks!
Should I buy the Learning Lua book? Is it THE best source there is for learning Lua rapidly?
I know how to program, just need to learn syntax and the way Lua works.
Thanks!
- Thu Dec 16, 2010 11:14 pm
- Forum: Games and Creations
- Topic: Kurosuke (working title)
- Replies: 96
- Views: 71991
Re: Kurosuke (working title)
Fantastic! Could you perhaps reflect on your design and implementation processes? This is one of the few times I have ever seen someone start with something small and turn it into something polished and quite good. I think it would benefit our small community if you could talk about what features yo...
- Fri Nov 26, 2010 5:34 am
- Forum: General
- Topic: Hit a speedbump as I was learning Love and Lua
- Replies: 16
- Views: 10670
Re: Hit a speedbump as I was learning Love and Lua
Trookat came into my topic and kind of hijacked it, posting his own questions, blocking mine from being noticed and receiving responses Trookat didn't hijack your topic, he answered your question. :huh: -- Can you explain why a newly created object has the value of another instance, and not the def...
- Fri Nov 26, 2010 4:58 am
- Forum: Support and Development
- Topic: Following tutorials, setColor affecting image???
- Replies: 2
- Views: 2215
Following tutorials, setColor affecting image???
Hi, I'm following the tutorials in the order I think they are most beneficial: -Getting Started -Callback Functions -Drawing Order -Fonts and Text -Image Loading, Key Movement (Hamster Ball) -Using Input I am on callback functions now, and the example for the love.load() function is: image = love.gr...