Search found 4 matches

by Blady
Sun Dec 19, 2010 8:08 pm
Forum: Support and Development
Topic: physics - Air Resistance/Friction
Replies: 4
Views: 2805

Re: physics - Air Resistance/Friction

Ya, it works :crazy: but horizontally and vertically. :o And it look funny when Player slowly fall after jump. How do this just in horizontal?
by Blady
Sun Dec 19, 2010 2:07 pm
Forum: Support and Development
Topic: physics - Air Resistance/Friction
Replies: 4
Views: 2805

physics - Air Resistance/Friction

I got a problem with physics module. There are not air resistance O.o I'm thinking how do this by another way, but it have to be depends on delta time. For every objects, program perform it: local sx, sy = body:getLinearVelocity() sx = sx * self.worldAirResistance*dt body:setLinearVelocity( sx, sy )...
by Blady
Sat Nov 20, 2010 11:25 am
Forum: General
Topic: Release resource
Replies: 3
Views: 1879

Re: Release resource

But when My program have a structure like that:

Code: Select all

Game have a modules:
1.Menu
2.Game

When Menu has left for a Game module, Menu resources need to be free.
Something like that. shouldn't I take care about Menu resources? and for others any modules that I will have?
by Blady
Sat Nov 20, 2010 10:17 am
Forum: General
Topic: Release resource
Replies: 3
Views: 1879

Release resource

Hi

I have simple question. How to release a resource?

My idea is:

Code: Select all

image = love.graphics.newImage("some_nice_image.jpg")
...
image = nil
It's good? I think, it doesn't release a memory.