Search found 89 matches
- Sat Dec 14, 2013 2:21 am
- Forum: General
- Topic: LÖVE 0.9.0 released
- Replies: 87
- Views: 93342
Re: LÖVE 0.9.0 released
Different filtering modes for fonts is finally in! I'm probably way more excited about that than I should be
- Mon Apr 30, 2012 5:44 am
- Forum: Support and Development
- Topic: A request regarding to fonts. (not ImageFonts)
- Replies: 6
- Views: 7488
Re: A request regarding to fonts.
It's not images, it's true type fonts.
- Fri Apr 27, 2012 1:48 am
- Forum: Support and Development
- Topic: A request regarding to fonts. (not ImageFonts)
- Replies: 6
- Views: 7488
Re: A request regarding to fonts.
I created a ticket on the issue tracker because this is sorely needed.
- Wed Apr 25, 2012 1:08 am
- Forum: Support and Development
- Topic: A request regarding to fonts. (not ImageFonts)
- Replies: 6
- Views: 7488
A request regarding to fonts. (not ImageFonts)
(This does not apply to ImageFonts or have anything to do with them at all.) I've recently been troubled by fonts. I'm attempting to use a pixelly font, but they always end up looking crappy, like this: http://dl.dropbox.com/u/45554193/qenbox/qenbox%20why%20blurry%20text%20why%20why%20why.png As yo...
- Mon Apr 09, 2012 6:07 am
- Forum: General
- Topic: LÖVE 0.8.0 Released
- Replies: 85
- Views: 164699
Re: LÖVE 0.8.0 Released
The love.physics changes aren't that bad if you're fine with looking at the source
- Fri Feb 03, 2012 11:24 pm
- Forum: Support and Development
- Topic: Box-drawing characters/other UTF-8?
- Replies: 17
- Views: 10542
Box-drawing characters/other UTF-8?
I'm working on making a virtual terminal so I can make roguelikes and other textual things. (Screenshot) http://dl.dropbox.com/u/45554193/images/terminaMOOO.png It does most of the things I need it to, except being able to draw box-drawing character and other utf-8 glyphs. My question is, how would ...
- Thu Jan 12, 2012 4:14 am
- Forum: Support and Development
- Topic: Easy Debug?[mac]
- Replies: 3
- Views: 4608
- Thu Jan 12, 2012 2:24 am
- Forum: Support and Development
- Topic: 0.8.0 World:setCallbacks help
- Replies: 4
- Views: 4636
Re: 0.8.0 World:setCallbacks help
One of the most major difference between the physics in 0.7 and 0.8 is fixtures. I tried a bit harder to figure out where love was handling the callbacks and pushing them back to the lua state, and with some debugging I found the arguments: 1. Fixture A 2. Fixture B 3. The Contact 4. normalImpulses ...
- Wed Jan 11, 2012 7:02 am
- Forum: Support and Development
- Topic: 0.8.0 World:setCallbacks help
- Replies: 4
- Views: 4636
0.8.0 World:setCallbacks help
I'm making a game in Love 0.8.0, but I've hit a bit of a bump. It seems that the way that callbacks work in 0.8.0 is different than 0.7. I've managed with just the source code for quite a few things, but I'm wondering if I could get an explanation of the differences/how it works in 0.8.0. Thank you ...
- Thu May 05, 2011 3:48 am
- Forum: General
- Topic: LÖVE 0.7.2 Released
- Replies: 57
- Views: 109577
Re: LÖVE 0.7.2 Released
Very nice!