Last time I checked, it was an engine which uses Lua. Yes, sorry. Was wrong. Steps: 1. Compile. 2. If 1 failed, debug and repeat. 3. Publish to the interwebs so you can brag/etc. Thank you for the farewell, but I'm afraid my experience with the configure & make will not be enough, even though t...
Hi! Love2d - a cool language, are you want to expand the list of supported platforms for him in future? IMHO, it would be nice to make a port for Windows Mobile
p.s. sorry for my Eng