It's radians now.
EDIT: lol
Search found 14 matches
- Sun Nov 05, 2017 4:23 pm
- Forum: Support and Development
- Topic: bug: getSpin(), setSpin() units
- Replies: 4
- Views: 4714
- Sat Aug 13, 2011 7:45 pm
- Forum: Libraries and Tools
- Topic: Mütrix
- Replies: 30
- Views: 15826
Re: Mütrix
How about saving and loading its own format?
- Sat Aug 13, 2011 5:59 pm
- Forum: Support and Development
- Topic: LuaJIT
- Replies: 5
- Views: 4609
Re: LuaJIT
I am wondering if anything has changed since I posted this.
Anyone look into it at all?
http://luajit.org/luajit.html
Anyone look into it at all?
http://luajit.org/luajit.html
- Tue Sep 09, 2008 12:20 am
- Forum: Support and Development
- Topic: bug: getSpin(), setSpin() units
- Replies: 4
- Views: 4714
bug: getSpin(), setSpin() units
setSpin(10) sets spin to 10 radians
getSpin() returns 573 degrees
setSpin(getSpin()+10) sets spin to 583 radians
I'd vote for dealing only with radians here, and maybe
rename the functions get/setAngularVelocity so the API
maintains the convention of primarily mirroring box2d.
getSpin() returns 573 degrees
setSpin(getSpin()+10) sets spin to 583 radians
I'd vote for dealing only with radians here, and maybe
rename the functions get/setAngularVelocity so the API
maintains the convention of primarily mirroring box2d.
- Mon Sep 08, 2008 2:26 am
- Forum: Support and Development
- Topic: setDensity not listed in docs
- Replies: 2
- Views: 3393
Re: setDensity not listed in docs
Same thing goes for getDensity.
- Mon Sep 08, 2008 2:25 am
- Forum: Support and Development
- Topic: destroying joints
- Replies: 2
- Views: 3662
Re: destroying joints
It might be ok to fail in horrible ways after an explicit destroy().
Can you simply assign the symbol a nil value after the explicit destroy()?
Something like that, or possibly your example (not sure), would be ok too.
Can you simply assign the symbol a nil value after the explicit destroy()?
Something like that, or possibly your example (not sure), would be ok too.
- Mon Sep 08, 2008 12:17 am
- Forum: Support and Development
- Topic: destroying joints
- Replies: 2
- Views: 3662
destroying joints
A nil joint remains active in box2d until the garbage collector runs.
Is there a way to destroy joints explicitly without calling collectgarbage?
Is there a way to destroy joints explicitly without calling collectgarbage?
- Fri Sep 05, 2008 3:12 pm
- Forum: Games and Creations
- Topic: release: k3
- Replies: 13
- Views: 21399
Re: release: k3
Wow, thanks for the feedback guys. I wasn't even really planning on releasing it.
qubodup: If we make this into a game with levels the story will involve zealous treehugging.
Polaris: I cleaned up the code for r3 and just uploaded. It should be easier to understand now.
qubodup: If we make this into a game with levels the story will involve zealous treehugging.
Polaris: I cleaned up the code for r3 and just uploaded. It should be easier to understand now.
- Fri Sep 05, 2008 4:52 am
- Forum: Games and Creations
- Topic: release: k3
- Replies: 13
- Views: 21399
release: k3
My 9 year old designed this on paper and created the vehicle graphics.
I did the rest. Game ends at 200 kills and gives you a skill rating.
Download here or attached.
I did the rest. Game ends at 200 kills and gives you a skill rating.
Download here or attached.
- Thu Sep 04, 2008 1:08 pm
- Forum: Support and Development
- Topic: particlesystem:setDirection( direction, spread )
- Replies: 1
- Views: 2976
particlesystem:setDirection( direction, spread )
This function signature is documented but not available, while setSpread is available and working but not documented.