Search found 6 matches

by green fries
Thu Sep 10, 2020 7:22 pm
Forum: Support and Development
Topic: sti bump.lua installation tutorial
Replies: 2
Views: 7424

sti bump.lua installation tutorial

i had no idea how to work with sti and tiled map and using bump.lua physics and movements at the same time i want any one to help me in installing it as a plugin or as a library and how to put it in the code
by green fries
Thu Sep 10, 2020 9:35 am
Forum: Support and Development
Topic: STI with Bump plugin
Replies: 21
Views: 30465

Re: STI with Bump plugin

i known now and got the plugin from the STI on github but when i required it a new error came Error maps/bump.lua:7: loop or previous error loading module 'maps/bump' Traceback [C]: in function 'require' maps/bump.lua:7: in main chunk [C]: in function 'require' main.lua:6: in function 'load' [C]: in...
by green fries
Tue Sep 08, 2020 7:25 pm
Forum: Support and Development
Topic: STI with Bump plugin
Replies: 21
Views: 30465

Re: STI with Bump plugin

bump_init module isn't found in my bump.lua file can anyone send any working bump.lua not from github
by green fries
Tue Sep 08, 2020 6:35 pm
Forum: Support and Development
Topic: STI with Bump plugin
Replies: 21
Views: 30465

Re: STI with Bump plugin

having same problem the code function love.load() require 'conf'; require 'vars'; bump = require 'maps/bump'; loc= require("maps/lv1") local sti = require "maps" world = bump.newWorld() test = love.audio.newSource("audio/03 Towering Chieftain.mp3","static") ma...
by green fries
Tue Sep 08, 2020 4:06 pm
Forum: Support and Development
Topic: sti bump.lua plugin conctenate error
Replies: 2
Views: 6360

Re: sti bump.lua plugin conctenate error

i known answer {} doesn't exist
by green fries
Tue Sep 08, 2020 12:11 pm
Forum: Support and Development
Topic: sti bump.lua plugin conctenate error
Replies: 2
Views: 6360

sti bump.lua plugin conctenate error

the code require 'conf'; require 'vars'; bump = require 'maps/bump'; loc= require("maps/lv1") local sti = require "maps" local world = bump.newWorld() function love.load() test = love.audio.newSource("audio/03 Towering Chieftain.mp3","static") map = sti(loc ,...