Search found 9 matches

by jph
Tue Feb 15, 2011 1:36 pm
Forum: nLÖVE
Topic: nlove (LOVE2D) for Dingoo & Caanoo Handheld
Replies: 92
Views: 350349

Re: nlove (LOVE2D) for Dingoo & Caanoo Handheld

So what does this add? Perhaps a list of newly supported functions,. and/or a list of all supported functions somewere would be helpfull. Thnxs.
by jph
Wed Nov 24, 2010 8:03 pm
Forum: nLÖVE
Topic: nlove (LOVE2D) for Dingoo & Caanoo Handheld
Replies: 92
Views: 350349

Re: nlove (LÖVE 0.7.0) beta for Caanoo Handheld

Jesoco - "How fast is it on the Caanoo? Is it working well? " it is decent for a simple game,. I will post a video when I finish mine. There are about 35 objects being checked against the player and its shots (4 or 5 at a time) with simple box collision checks,. (not using the physics yet)...
by jph
Sat Nov 20, 2010 2:40 pm
Forum: nLÖVE
Topic: nlove (LOVE2D) for Dingoo & Caanoo Handheld
Replies: 92
Views: 350349

Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld

Come on join the fun! No need to import, there are distributers in most places,. in the USA try; http://www.dingoo-digital-usa.com/category.sc;jsessionid=D7E719E7EC833B04C3EFC1A2FA0E0B3B.qscstrfrnt01?categoryId=9 or http://www.gp2xstore.com/gamepark-gp2x/ I got mines from; http://www.gamersection.ca...
by jph
Sat Nov 06, 2010 3:23 pm
Forum: nLÖVE
Topic: nlove (LOVE2D) for Dingoo & Caanoo Handheld
Replies: 92
Views: 350349

Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld

Yup, I am hip to that,. see; http://www.gp32x.com/board/index.php?/topic/57325-jphs-first-caanoo-game/page__gopid__925290&#entry925290 I was just thinking about trying some bitmap effects,. I like to to procedural generation of some stuff, but I can mess around with loaded bitmaps for now. Still...
by jph
Sat Nov 06, 2010 3:08 pm
Forum: nLÖVE
Topic: nlove (LOVE2D) for Dingoo & Caanoo Handheld
Replies: 92
Views: 350349

Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld

ok, I got it working with a loaded .bmp Thanks bartbes. Perhaps it is love.image.newImageData that is not supported yet?? I was trying to generate the graphics..,
by jph
Sat Nov 06, 2010 2:45 pm
Forum: nLÖVE
Topic: nlove (LOVE2D) for Dingoo & Caanoo Handheld
Replies: 92
Views: 350349

Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld

is love.graphics.drawq not yet supported? Just wondering if I am setting it up wrong,. . thnx
by jph
Mon Nov 01, 2010 5:39 pm
Forum: nLÖVE
Topic: nlove (LOVE2D) for Dingoo & Caanoo Handheld
Replies: 92
Views: 350349

Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld

ok, here is my little hacked out game,. well it is playable but not very interesting, yet! I am just hacking around to see if this will be useable to do some little Caanoo games I have in mind,. and so far looks very good! I do need to get a better grip on Lua and the table functions,. sounds will m...
by jph
Thu Oct 28, 2010 7:38 pm
Forum: Libraries and Tools
Topic: Collision Detection Lib
Replies: 16
Views: 9182

Re: Collision Detection Lib

"Saying that a hammer sucks just because you can't use it for logging is kind of dumb." - lol ;)

Thanks for these!,. I am just starting with Love, and now that I have a controlable player, I was thinking about having it interact with other objects, should be quite helpfull.
by jph
Thu Oct 28, 2010 4:46 pm
Forum: nLÖVE
Topic: nlove (LOVE2D) for Dingoo & Caanoo Handheld
Replies: 92
Views: 350349

Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld

This is quite cool already,. cant wait for sound. Not sure you want reports about little things,. that you probably know about,. but currently with love.graphics.circle( mode, x, y, radius, segments ) segments does not work. Just cause it is nice for making quick ngons when set low.