Search found 9 matches
- Tue Feb 15, 2011 1:36 pm
- Forum: nLÖVE
- Topic: nlove (LOVE2D) for Dingoo & Caanoo Handheld
- Replies: 92
- Views: 350349
Re: nlove (LOVE2D) for Dingoo & Caanoo Handheld
So what does this add? Perhaps a list of newly supported functions,. and/or a list of all supported functions somewere would be helpfull. Thnxs.
- Wed Nov 24, 2010 8:03 pm
- Forum: nLÖVE
- Topic: nlove (LOVE2D) for Dingoo & Caanoo Handheld
- Replies: 92
- Views: 350349
Re: nlove (LÖVE 0.7.0) beta for Caanoo Handheld
Jesoco - "How fast is it on the Caanoo? Is it working well? " it is decent for a simple game,. I will post a video when I finish mine. There are about 35 objects being checked against the player and its shots (4 or 5 at a time) with simple box collision checks,. (not using the physics yet)...
- Sat Nov 20, 2010 2:40 pm
- Forum: nLÖVE
- Topic: nlove (LOVE2D) for Dingoo & Caanoo Handheld
- Replies: 92
- Views: 350349
Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld
Come on join the fun! No need to import, there are distributers in most places,. in the USA try; http://www.dingoo-digital-usa.com/category.sc;jsessionid=D7E719E7EC833B04C3EFC1A2FA0E0B3B.qscstrfrnt01?categoryId=9 or http://www.gp2xstore.com/gamepark-gp2x/ I got mines from; http://www.gamersection.ca...
- Sat Nov 06, 2010 3:23 pm
- Forum: nLÖVE
- Topic: nlove (LOVE2D) for Dingoo & Caanoo Handheld
- Replies: 92
- Views: 350349
Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld
Yup, I am hip to that,. see; http://www.gp32x.com/board/index.php?/topic/57325-jphs-first-caanoo-game/page__gopid__925290&#entry925290 I was just thinking about trying some bitmap effects,. I like to to procedural generation of some stuff, but I can mess around with loaded bitmaps for now. Still...
- Sat Nov 06, 2010 3:08 pm
- Forum: nLÖVE
- Topic: nlove (LOVE2D) for Dingoo & Caanoo Handheld
- Replies: 92
- Views: 350349
Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld
ok, I got it working with a loaded .bmp Thanks bartbes. Perhaps it is love.image.newImageData that is not supported yet?? I was trying to generate the graphics..,
- Sat Nov 06, 2010 2:45 pm
- Forum: nLÖVE
- Topic: nlove (LOVE2D) for Dingoo & Caanoo Handheld
- Replies: 92
- Views: 350349
Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld
is love.graphics.drawq not yet supported? Just wondering if I am setting it up wrong,. . thnx
- Mon Nov 01, 2010 5:39 pm
- Forum: nLÖVE
- Topic: nlove (LOVE2D) for Dingoo & Caanoo Handheld
- Replies: 92
- Views: 350349
Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld
ok, here is my little hacked out game,. well it is playable but not very interesting, yet! I am just hacking around to see if this will be useable to do some little Caanoo games I have in mind,. and so far looks very good! I do need to get a better grip on Lua and the table functions,. sounds will m...
- Thu Oct 28, 2010 7:38 pm
- Forum: Libraries and Tools
- Topic: Collision Detection Lib
- Replies: 16
- Views: 9182
Re: Collision Detection Lib
"Saying that a hammer sucks just because you can't use it for logging is kind of dumb." - lol
Thanks for these!,. I am just starting with Love, and now that I have a controlable player, I was thinking about having it interact with other objects, should be quite helpfull.
Thanks for these!,. I am just starting with Love, and now that I have a controlable player, I was thinking about having it interact with other objects, should be quite helpfull.
- Thu Oct 28, 2010 4:46 pm
- Forum: nLÖVE
- Topic: nlove (LOVE2D) for Dingoo & Caanoo Handheld
- Replies: 92
- Views: 350349
Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld
This is quite cool already,. cant wait for sound. Not sure you want reports about little things,. that you probably know about,. but currently with love.graphics.circle( mode, x, y, radius, segments ) segments does not work. Just cause it is nice for making quick ngons when set low.