Search found 3 matches

by dogstar25
Sun Aug 30, 2020 3:58 pm
Forum: Support and Development
Topic: Using Lua-stdlib
Replies: 2
Views: 3213

Using Lua-stdlib

Hi, Does anyone here use or recommend using the lua-stdlib for games? https://github.com/lua-stdlib/lua-stdlib I like the idea of tested, standard, code, but I feel like it may be getting to complex for what's supposed to be a super-simple language. If I want classes, OOP, and generally more complex...
by dogstar25
Sat Aug 29, 2020 7:27 pm
Forum: Support and Development
Topic: Multiple Shader and specifically a Moonshine obeservation
Replies: 4
Views: 4302

Re: Multiple Shader and specifically a Moonshine obeservation

@slime, For my test, when I uncomment the 1 to 20 loop , I comment out the 1 to 10000 loop, so it only does the draw 20 times. Even at only 20, moonshine is bogging it down to 15 FPS. I'm just trying different tests to see what the performance looks like. Other than this moonshine issue, I'm super-s...
by dogstar25
Sat Aug 29, 2020 1:57 pm
Forum: Support and Development
Topic: Multiple Shader and specifically a Moonshine obeservation
Replies: 4
Views: 4302

Multiple Shader and specifically a Moonshine obeservation

Hi, I was doing some quick and simple performance type testing with Love to see if I wanted to move forward with it. I was playing around with shaders and in particular, the Moonshine lua code. My test simulates 10,000 objects being drawn on each loop. The performance looks great when I place my dra...