Search found 3 matches
- Sun Aug 30, 2020 3:58 pm
- Forum: Support and Development
- Topic: Using Lua-stdlib
- Replies: 2
- Views: 3213
Using Lua-stdlib
Hi, Does anyone here use or recommend using the lua-stdlib for games? https://github.com/lua-stdlib/lua-stdlib I like the idea of tested, standard, code, but I feel like it may be getting to complex for what's supposed to be a super-simple language. If I want classes, OOP, and generally more complex...
- Sat Aug 29, 2020 7:27 pm
- Forum: Support and Development
- Topic: Multiple Shader and specifically a Moonshine obeservation
- Replies: 4
- Views: 4302
Re: Multiple Shader and specifically a Moonshine obeservation
@slime, For my test, when I uncomment the 1 to 20 loop , I comment out the 1 to 10000 loop, so it only does the draw 20 times. Even at only 20, moonshine is bogging it down to 15 FPS. I'm just trying different tests to see what the performance looks like. Other than this moonshine issue, I'm super-s...
- Sat Aug 29, 2020 1:57 pm
- Forum: Support and Development
- Topic: Multiple Shader and specifically a Moonshine obeservation
- Replies: 4
- Views: 4302
Multiple Shader and specifically a Moonshine obeservation
Hi, I was doing some quick and simple performance type testing with Love to see if I wanted to move forward with it. I was playing around with shaders and in particular, the Moonshine lua code. My test simulates 10,000 objects being drawn on each loop. The performance looks great when I place my dra...