I basically need to access the clipboard/pastebin using love. I also need to be able to write to the clipboard as well.
Are there any functions for this?
Search found 33 matches
- Tue Sep 23, 2008 3:11 pm
- Forum: Support and Development
- Topic: Accessing the clipboard?
- Replies: 2
- Views: 3811
- Fri Sep 12, 2008 6:16 pm
- Forum: Support and Development
- Topic: plans for love.filesystem
- Replies: 7
- Views: 5974
Re: plans for love.filesystem
Convert the string it returns to a table:
Code: Select all
function string.table(str)
local len = string.len(str)
local t = {}
for i = 0, len do
table.insert(t, string.sub(str, i, i))
end
return t
end
- Wed Sep 10, 2008 2:57 pm
- Forum: Games and Creations
- Topic: Zombie Apocalypse! D:
- Replies: 18
- Views: 35034
Re: Zombie Apocalypse! D:
Heh sounds like the half life 2 shotgun sound :lol:
nice work on the game I'm impressed you got some working traces done.
nice work on the game I'm impressed you got some working traces done.
- Mon Sep 08, 2008 5:13 pm
- Forum: Libraries and Tools
- Topic: kudoLib (LÖVE Library)
- Replies: 12
- Views: 10417
Re: kudoLib (LÖVE Library)
A vector library?
Like getting angles between 2 points etc.
I know it can be done without a library but it would be nice to have for convenience.
Like getting angles between 2 points etc.
I know it can be done without a library but it would be nice to have for convenience.
- Mon Sep 08, 2008 4:15 pm
- Forum: Support and Development
- Topic: Um, finding out if a line "hits" any shape.
- Replies: 5
- Views: 4628
Re: Um, finding out if a line "hits" any shape.
Are you ever going to add joint:Remove() body:Remove() etc?rude wrote:Will do!
On the plus side, the release is almost ready.
I know about the collect garbage thing but it would be nice to have them, they work if used correctly no?
- Sun Sep 07, 2008 3:47 pm
- Forum: Support and Development
- Topic: My shapes aren't rotating?
- Replies: 3
- Views: 5446
Re: My shapes aren't rotating?
Thanks for your help but I found out what was causing it, turned out an object needs a certain amount of mass to rotate :) Here is a beta of the driving game I'm working on :D At the moment the transitions are a little funny. :( Which brings me onto a new question to all you mathematicians out there...
- Sun Sep 07, 2008 8:41 am
- Forum: Support and Development
- Topic: My shapes aren't rotating?
- Replies: 3
- Views: 5446
Re: My shapes aren't rotating?
Forgot to mention the game will start in the level editor you press 1 for straight 3 for slope up and 2 for slope down 
Also press enter to toggle the level editor and load the car.

Also press enter to toggle the level editor and load the car.
- Sun Sep 07, 2008 8:40 am
- Forum: Support and Development
- Topic: My shapes aren't rotating?
- Replies: 3
- Views: 5446
My shapes aren't rotating?
I'm working on a offroad racing/terrain game sort of thing, I've done the level editor and made the levels physical. But when I added the 'car' it didn't want to rotate when going up slopes, it just stayed level, is there something i have to do to allow bodies to rotate? Even if I manually do it wit...
- Sat Sep 06, 2008 9:19 pm
- Forum: Games and Creations
- Topic: Unnamed cat game
- Replies: 12
- Views: 19553
Re: Unnamed cat game
It errors for me.
- Sat Sep 06, 2008 8:01 pm
- Forum: Support and Development
- Topic: Passing a table to newPolygonShape?
- Replies: 2
- Views: 3653
Passing a table to newPolygonShape?
I have some code that generates co-ordinates to be passed to the polygon shape function, the code generates a table of coordinates of the map (I can't save the coordinates of the map to create the body that would just be stupid) the thing is the polygon shape doesn't accept a table and to my knowled...