Search found 241 matches
- Sun Jun 22, 2014 2:21 pm
- Forum: Support and Development
- Topic: Does Mesh:setVertices require size to stay the same?
- Replies: 2
- Views: 4407
Re: Does Mesh:setVertices require size to stay the same?
Thanks! That helps me. I'll use your setRange. Didn't see that method!
- Sun Jun 22, 2014 3:10 am
- Forum: Support and Development
- Topic: Does Mesh:setVertices require size to stay the same?
- Replies: 2
- Views: 4407
Does Mesh:setVertices require size to stay the same?
I want to use Meshs in my new project (btw I'm back, I had forgot how fun love2d can be!!). I am going to be creating a lot of meshes on the fly and sense newMesh is expensive I was hoping I could efficiently modify 1 mesh to draw all of my polygons. The number of polygons in the mesh may change so ...
- Fri Jan 04, 2013 12:24 am
- Forum: Libraries and Tools
- Topic: Basic Class System
- Replies: 2
- Views: 3333
Re: Basic Class System
I have a hobby of spotting what I call "accents" in code. An accent is just doing things in one language that are done on another languge. I'm going to guess you're a C# programer. Am I right?
- Fri Sep 14, 2012 11:24 pm
- Forum: Libraries and Tools
- Topic: DEFract 0.5 - 3D fractal explorer. Now with GUI!
- Replies: 53
- Views: 38474
Re: DEFract 0.5 - 3D fractal explorer. Now with GUI!
Is there anyway you could make it so that the further you are away from a point, the more sparsely the points render around it (and conversely the closer you are the more densely they populate) when you get too close to a part of the fractal it renders the points so small and so sparsely that you ca...
- Tue Aug 21, 2012 12:54 pm
- Forum: Games and Creations
- Topic: First Game: Pholley
- Replies: 16
- Views: 12992
Re: First Game: Pholley
why does the AI hit the ball so hard? I have no chance to even react; the AI hits the ball and then gains a point. that needs to be fixed.
- Tue Aug 21, 2012 3:03 am
- Forum: Games and Creations
- Topic: First Game: Pholley
- Replies: 16
- Views: 12992
Re: First Game: Pholley
As soon as the AI hits the ball, It goes so fast I have no chance to hit it back.
- Sat Aug 04, 2012 4:23 am
- Forum: Libraries and Tools
- Topic: 3D Planets
- Replies: 16
- Views: 12122
Re: 3D Planets
hold on...did I see pluto at the end there? I that the guys with degrees already went over this
- Wed Jul 18, 2012 5:17 pm
- Forum: Libraries and Tools
- Topic: Experiment: Motion Blur with Physics
- Replies: 19
- Views: 11150
Re: Experiment: Motion Blur with Physics
I'm getting 450 frames per second on this with standard settings. if change it to 50 frames and 10 alpha multiplier, I get 350 frames per second. O, and I have a slight suggestion for look improvement when you getting it working with fewer frames; have the blurred objects have an alpha gradient in t...
- Tue Jul 17, 2012 1:09 am
- Forum: Games and Creations
- Topic: Relentless (just a prototype)
- Replies: 4
- Views: 3526
Re: Relentless (just a prototype)
you need to center the guy, the rotations makes no sense at all.
- Tue Jul 17, 2012 1:08 am
- Forum: Libraries and Tools
- Topic: Experiment: Motion Blur with Physics
- Replies: 19
- Views: 11150
Re: Experiment: Motion Blur with Physics
ya, I had to turn it up to 40 before I could see it. turning the alpha multiplier up doesn't change it. the issue is that the canvases aren't being placed far enough apart. I actually had to turn the alpha multiplier down so it didn't just look like oddly shaped blocks with fuzzy corners. 40 frames,...