Search found 18 matches
- Sun Jul 20, 2014 8:56 pm
- Forum: Libraries and Tools
- Topic: Oysi's 3D Rendering & Physics Engine
- Replies: 127
- Views: 90664
Re: Oysi's 3D Rendering & Physics Engine
I've just read the entire thread. This is amazing stuff, Oysi! I can't wait for your tutorials; you really are a god!
- Sat Jun 30, 2012 6:43 am
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 371412
Re: Löve Frames - A GUI Library
Absolutely wonderful.Thank you so much for making this library! Edit: the love.keypressed function for the demo could be shortened to just one line from function love.keypressed(key, unicode) loveframes.keypressed(key, unicode) if key == "`" then local debug = loveframes.config["DEBUG...
- Fri Jan 20, 2012 11:40 pm
- Forum: Libraries and Tools
- Topic: Some tries with steering
- Replies: 7
- Views: 5636
Re: Some tries with steering
very cool, going to check out the code once im free
- Fri Jan 20, 2012 11:27 pm
- Forum: Libraries and Tools
- Topic: LoveHash: Simple spatial hashing
- Replies: 11
- Views: 6369
Re: LoveHash: Simple spatial hashing
pretty cool
- Sun Jan 01, 2012 1:41 am
- Forum: Support and Development
- Topic: Collision checking of bullets [Solved]
- Replies: 2
- Views: 2681
Re: Collision checking of bullets
thanks for the suggestion, robin! after reading up on what spacial hashing is, i decided to convert this code to lua, and its working great so far : http://conkerjo.wordpress.com/2009/06/13/spatial-hashing-implementation-for-fast-2d-collisions/ require("SECS") --creat hashclass spacialhash...
- Wed Dec 28, 2011 10:36 pm
- Forum: Support and Development
- Topic: Collision checking of bullets [Solved]
- Replies: 2
- Views: 2681
Collision checking of bullets [Solved]
Right now i am checking if enemies are hit by having each enemy loop through each bullet. Doing it this way seems kind of expensive and if there are a lot of bullets or a lot of enemies the game slows down fast. What's a better way to check for collision? in each zombie's update loop for _,b in ipai...
- Wed Dec 28, 2011 7:14 am
- Forum: Games and Creations
- Topic: Not A Game
- Replies: 19
- Views: 10864
Re: Not A Game
wow, that is so cool vrld, thanks for sharing the font creator!!
- Fri Dec 23, 2011 3:53 am
- Forum: Support and Development
- Topic: particles and direction woes
- Replies: 5
- Views: 3065
Re: particles and direction woes
the particles look great!
- Thu Dec 22, 2011 8:58 am
- Forum: General
- Topic: has anyone made an API for rotation?
- Replies: 12
- Views: 4950
Re: has anyone made an API for rotation?
this topic clarified things a lot, thanks for the help
- Mon Dec 19, 2011 12:21 pm
- Forum: Games and Creations
- Topic: Margrets Runaway (LD48)
- Replies: 18
- Views: 7428
Re: Margrets Runaway (LD48)
the graphics look really good, great job!