Search found 385 matches
- Sat Dec 21, 2024 3:05 pm
- Forum: Support and Development
- Topic: Porting flashlight effect from clickteam to love
- Replies: 4
- Views: 571
Re: Porting flashlight effect from clickteam to love
this shader I based on the fusion effect called projection and give a aspect of 3D projection Ah cool, like a spherical or cylindrical projection. https://www.youtube.com/watch?v=g_Fxc9_V7Vc (And also this ) It's very effective. I already tried inverting the colors in some image editor to avoid pas...
- Sat Dec 21, 2024 2:43 pm
- Forum: Support and Development
- Topic: Feature request copy file, and paste path
- Replies: 4
- Views: 507
Re: Feature request copy file, and paste path
Hi, see if this is of any use: https://love2d.org/wiki/love.system.getClipboardText Edit: I know there's the option to read the contents of the clipboard with text, but not from a file. If you've already tried that command then nevermind. But I'm curious if the text has the file paths you're after. ...
- Sat Dec 21, 2024 12:08 pm
- Forum: Support and Development
- Topic: Porting flashlight effect from clickteam to love
- Replies: 4
- Views: 571
Re: Porting flashlight effect from clickteam to love
Hello. A couple of questions: - What is that perspective shader being used for, I see a FOV and other parameters, is it like a pincushion effect? (This is just curiosity and not related to your problem.) - If roomOff is always under the same invert shader, couldn't that result be baked into the disc...
- Sat Dec 21, 2024 2:26 am
- Forum: Support and Development
- Topic: How to bake in Administrator request into compiled .exe
- Replies: 4
- Views: 646
Re: How to bake in Administrator request into compiled .exe
When you create a shortcut to an executable on Windows, in the properties of that shortcut you can set it to always "Run As Administrator". This is a flag on the shortcut file (.LNK), not the executable, which stays the same. So a suggestion is to test creating a .LNK file to your executab...
- Fri Dec 20, 2024 1:52 am
- Forum: Support and Development
- Topic: enemy/projectile collisions stops working when colliding with 2 or more bullets
- Replies: 5
- Views: 1155
Re: enemy/projectile collisions stops working when colliding with 2 or more bullets
also, careful with organized tables loops (such as ipairs), because when you remove an item while iterating (like on your line 25), the next iteration index has been moved 1 down. I would recommend iterating end-to-start After reading your comment (great catch btw), I was going to suggest " us...
- Wed Dec 18, 2024 1:15 pm
- Forum: Support and Development
- Topic: How to change screenspace origin?
- Replies: 14
- Views: 2570
Re: How to change screenspace origin?
Brilliant, thanks for sharing.
PS it's music =D
https://forums.factorio.com/viewtopic.p ... 56#p303556
PS it's music =D
https://forums.factorio.com/viewtopic.p ... 56#p303556
- Tue Dec 17, 2024 3:40 am
- Forum: Support and Development
- Topic: How to change screenspace origin?
- Replies: 14
- Views: 2570
Re: How to change screenspace origin?
The zoom to mouse solution: https://love2d.org/forums/viewtopic.php?p=236724#p236724 Thanks for the link darkfrei! I like how you're using a power of two (that dscale factor) to make the zoom steps always exact, I hadn't thought of that before. If there's no rotation involved then, as your demo sho...
- Mon Dec 16, 2024 2:10 pm
- Forum: General
- Topic: How to use gRPC in LOVE?
- Replies: 5
- Views: 1491
Re: How to use gRPC in LOVE?
Of course, good luck. To add to that, the second example shows the use of luaL_register() : https://github.com/mostvotedplaya/Lua-C-Module/blob/master/example.c#L49-L56 From the docs, that's the ideal function to use to help set up your C module as a library to be used back in Lua, it saves you time...
- Sun Dec 15, 2024 7:35 pm
- Forum: Support and Development
- Topic: scaling sprite from center
- Replies: 2
- Views: 849
Re: scaling sprite from center
Hi, yes, from the center or any other location. The easiest way to do that is by using the "origin offset" coordinates, it's the ox , oy parameters found in either the love.graphics.draw() function where you manually set them, or when creating/modifying a Transform object (see the docs for...
- Sun Dec 15, 2024 6:47 pm
- Forum: General
- Topic: How to use gRPC in LOVE?
- Replies: 5
- Views: 1491
Re: How to use gRPC in LOVE?
Hi, welcome. I think the entry function needs to return 1? At least that's what I'm seeing in other people's examples of C modules: https://github.com/Seng3694/CLuaModuleExample/blob/master/src/custommath.c https://github.com/mostvotedplaya/Lua-C-Module/blob/master/example.c And also, on Windows (li...