Search found 137 matches
- Thu Dec 09, 2021 7:41 pm
- Forum: Libraries and Tools
- Topic: Development Log for Magic Pixel, a game maker using Love2d
- Replies: 86
- Views: 95164
Re: Development Log for Magic Pixel, a game maker using Love2d
Every single thing I say, you're going to want to turn it into an argument. [...] you're just wanting to argue for the sake or arguing. Every single thing you say that's wrong, yeah, I'm going to correct you. Especially if your statement is simply a baseless claim that my correction is wrong. Which...
- Wed Dec 08, 2021 10:30 pm
- Forum: Libraries and Tools
- Topic: Development Log for Magic Pixel, a game maker using Love2d
- Replies: 86
- Views: 95164
Re: Development Log for Magic Pixel, a game maker using Love2d
it's not "programmer art" but placeholder colors. Again, placeholder graphics are the exact definition of programmer art. 'Programmer art' is the industry term for placeholder graphics. They are synonymous. we're not coworkers. Oh but we are. As independent developers, this community is c...
- Wed Dec 08, 2021 1:10 pm
- Forum: Libraries and Tools
- Topic: Development Log for Magic Pixel, a game maker using Love2d
- Replies: 86
- Views: 95164
Re: Development Log for Magic Pixel, a game maker using Love2d
If you're a UX designer, you should already know the reason: Presentation can be just as important as content when delivering information. No, it's the opposite. Content is paramount. That's why contrast is the concern - information is defined as the perceptible difference between signal and noise....
- Wed Dec 08, 2021 12:00 am
- Forum: Libraries and Tools
- Topic: Development Log for Magic Pixel, a game maker using Love2d
- Replies: 86
- Views: 95164
Re: Development Log for Magic Pixel, a game maker using Love2d
The fact you slander it right out as "programmer art", you call it terrible. It's not final, just what I'm messing around with now. This is the definition of "programmer art". Something temporary that isn't supposed to look good, but to enable development. It's a widely recogniz...
- Tue Dec 07, 2021 7:34 pm
- Forum: Libraries and Tools
- Topic: Development Log for Magic Pixel, a game maker using Love2d
- Replies: 86
- Views: 95164
Re: Development Log for Magic Pixel, a game maker using Love2d
When a professional user interface designer voices their concerns about the usability of your programmer art, it's not hate; It's advice.
- Tue Dec 07, 2021 7:31 pm
- Forum: Support and Development
- Topic: Find top, bottom, left and right side of the window?
- Replies: 13
- Views: 8846
Re: Find top, bottom, left and right side of the window?
As I said, that won't work as you expect it to. People have different size screens. They can change resolution while your game is running. They can manually override fullscreen settings in graphics card configuration. There are many things which simply break your expectation here. You should instead...
- Tue Dec 07, 2021 7:25 pm
- Forum: Support and Development
- Topic: Over two frames of lag in mouse movement
- Replies: 15
- Views: 9254
Re: Over two frames of lag in mouse movement
Ah ha, so it's a rendering delay issue. I tested further with love.window.setTitle and that displays the latest mouse position correctly. The problem is that the graphics pipeline takes too many frames to draw the software cursor, not that the mouse position doesn't propagate fast enough - it does. ...
- Tue Dec 07, 2021 12:15 am
- Forum: Libraries and Tools
- Topic: Development Log for Magic Pixel, a game maker using Love2d
- Replies: 86
- Views: 95164
Re: Development Log for Magic Pixel, a game maker using Love2d
The contrast is terrible. Everything is hard to see and washed out. Dark greenish text on dark blueish background?
- Tue Dec 07, 2021 12:13 am
- Forum: Support and Development
- Topic: Find top, bottom, left and right side of the window?
- Replies: 13
- Views: 8846
Re: Find top, bottom, left and right side of the window?
Making the physics and collisions of your game world depend on the window size is a bad idea. Window size can change in ways you might not expect, even if you set them to specific values.
- Tue Dec 07, 2021 12:10 am
- Forum: Support and Development
- Topic: Over two frames of lag in mouse movement
- Replies: 15
- Views: 9254
Re: Over two frames of lag in mouse movement
That does indeed seem sickeningly laggy. There should not be that much delay getting from mouse to Lua.