New features:
* Deferred sharding
* SSAO
Search found 9 matches
- Sun Sep 06, 2020 1:30 am
- Forum: Libraries and Tools
- Topic: [Library] A simple 3D scene renderer
- Replies: 11
- Views: 16886
- Thu Aug 20, 2020 1:21 pm
- Forum: Libraries and Tools
- Topic: [Library] A simple 3D scene renderer
- Replies: 11
- Views: 16886
Re: [Library] A simple 3D scene renderer
Added support for Skybox.
- Tue Aug 18, 2020 6:15 am
- Forum: Libraries and Tools
- Topic: love-DPBR - Deferred Physically Based Rendering library
- Replies: 9
- Views: 17545
Re: love-DPBR - Deferred Physically Based Rendering library
Great project, thanks for sharing。
- Fri Aug 14, 2020 3:40 am
- Forum: Libraries and Tools
- Topic: [Library] A simple 3D scene renderer
- Replies: 11
- Views: 16886
Re: [Library] A simple 3D scene renderer
The goal of this project is to easily and quickly create and render 3D geometric scenes through code. On this basis, to support complex 3D model rendering.
Now, support PBR and simply build large static instances.
100000 different instances.
Now, support PBR and simply build large static instances.
100000 different instances.
- Tue Aug 11, 2020 11:59 pm
- Forum: Libraries and Tools
- Topic: [Library] A simple 3D scene renderer
- Replies: 11
- Views: 16886
Re: [Library] A simple 3D scene renderer
Therefore, when the number or position of the model changes, it is easier to directly construct a new scene. Easier than to change the model matrix???? Aha, these data are used to build the model matrix. Their logic is like this local data_mesh = love.graphics.newMesh({ 'ModelPos', 'float', 3, 'Mod...
- Tue Aug 11, 2020 3:07 am
- Forum: Libraries and Tools
- Topic: [Library] A simple 3D scene renderer
- Replies: 11
- Views: 16886
Re: [Library] A simple 3D scene renderer
If all objects in a scene do not change, there is no need to rebuild the scene every time
- Tue Aug 11, 2020 3:05 am
- Forum: Libraries and Tools
- Topic: [Library] A simple 3D scene renderer
- Replies: 11
- Views: 16886
Re: [Library] A simple 3D scene renderer
Nice! But why are you recreating the scene in every frame? Because the current scene only helps users organize the position and angle of various models, and then outputs a scene table for rendering. Therefore, when the number or position of the model changes, it is easier to directly construct a ne...
- Mon Aug 10, 2020 1:04 am
- Forum: Libraries and Tools
- Topic: [Library] A simple 3D scene renderer
- Replies: 11
- Views: 16886
Re: [Library] A simple 3D scene renderer
Some pictures are missing.
- Sun Aug 09, 2020 6:56 am
- Forum: Libraries and Tools
- Topic: [Library] A simple 3D scene renderer
- Replies: 11
- Views: 16886
[Library] A simple 3D scene renderer
https://github.com/xiejiangzhi/model_renderer This library just creates or loads a simple 3D model and draws it. For a example local MR = require 'src' -- Create model from obj file or basic shape local ground = MR.model.new_plane(2000, 2000) local model = MR.model.load('3d.obj') local box = MR.mode...