Yep it aims to be!
Though it still is very small in comparison with Hyperspin, AtomicFE and the others.
Search found 11 matches
- Mon Mar 28, 2011 2:27 pm
- Forum: Libraries and Tools
- Topic: LövelyFE : a MAME front end
- Replies: 2
- Views: 3627
- Sat Mar 26, 2011 5:34 am
- Forum: Libraries and Tools
- Topic: LövelyFE : a MAME front end
- Replies: 2
- Views: 3627
LövelyFE : a MAME front end
Hi! I'm a bit anxious, it's the first time I show my work, hehe. Let's do it anyway! LövelyFE is an interface for MAME, an arcade emulator. It is aimed to be used in a cabinet ( this kind of stuff ). It still is WIP but release early, release often they say! It currently has : -Correct browsing in t...
- Fri Mar 11, 2011 11:45 am
- Forum: Support and Development
- Topic: Using LuaXML in a .love file
- Replies: 7
- Views: 4714
Re: Using LuaXML in a .love file
That's what i'm doing now , yet they have less features .
Thank you for your answers.
Thank you for your answers.
- Thu Mar 10, 2011 1:36 pm
- Forum: Support and Development
- Topic: Using LuaXML in a .love file
- Replies: 7
- Views: 4714
Using LuaXML in a .love file
Hi, I am trying to deal with an XML file in my love program. I use LuaXML an it works fine, though i have to add a lua.exe in the game directory, which i suppose makes it windows-only, or at least require the user to have Lua installed on other platforms. My problem is that when i try to build the ....
- Sun Jan 30, 2011 3:28 pm
- Forum: Support and Development
- Topic: Next character in the alphabet
- Replies: 2
- Views: 2506
Re: Next character in the alphabet
Thank you,
I somehow failed to find the function that does like... exactly what i want
I somehow failed to find the function that does like... exactly what i want
- Sun Jan 30, 2011 3:20 pm
- Forum: Support and Development
- Topic: Next character in the alphabet
- Replies: 2
- Views: 2506
Next character in the alphabet
Hi, I have a (very) basic question about Lua. I would like to get the next (or previous) of a given letter. I have been looking around, but haven't found any answer. Is it possible? Here is what i want to do : I have a list of game names in an array, and a "currentGame" variable that index...
- Fri Dec 10, 2010 8:13 pm
- Forum: Support and Development
- Topic: Error messages
- Replies: 5
- Views: 5041
Re: Error messages
Yep this works!
Thank you
Thank you
- Fri Dec 10, 2010 7:57 pm
- Forum: Support and Development
- Topic: Error messages
- Replies: 5
- Views: 5041
Re: Error messages
Hum, here is the only code i'm running. It is very simple, just one of the few thing I did for testing. So no metatables or debug variable :( function love.load() image = love.graphics.newImage("CharacterBoy.png") love.graphics.setBackgroundColor(0,0,0) up = 0 end function love.update(dt) ...
- Fri Dec 10, 2010 7:33 pm
- Forum: Support and Development
- Topic: Error messages
- Replies: 5
- Views: 5041
Error messages
Hi, I'm new to Love and Lua, and am worried about error messages : for example when i make a syntax error, or try to load an image that doesn't exist, i just receive an error from windows "love.exe stopped working". There must be a way to get the "true" error message, but how? I'...
- Mon Oct 18, 2010 3:33 pm
- Forum: Support and Development
- Topic: [Mac os X] Can't LÖVE without SDL
- Replies: 2
- Views: 2859
Re: [Mac os X] Can't LÖVE without SDL
Ok
I guess i'll just wait until i have access to my main computer again, this old one gives me far too much compatibility probs.
Thanks for the answer!
I guess i'll just wait until i have access to my main computer again, this old one gives me far too much compatibility probs.
Thanks for the answer!