Search found 16 matches

by DOMINOSRULZ
Sat Sep 07, 2024 10:46 am
Forum: Games and Creations
Topic: brickz - a highly addictive brick game
Replies: 8
Views: 20719

Re: brickz - a highly addictive brick game

New update: Switch port is dead. The main reason is that I just don't have the interest in making Switch homebrew or even softmodding my Switch (which I can easily do). On the other hand, the 3DS version is coming along very well. https://imgur.com/a/ozx6iwa https://imgur.com/a/hMhRScF https://imgur...
by DOMINOSRULZ
Mon Jun 10, 2024 3:15 am
Forum: Games and Creations
Topic: brickz - a highly addictive brick game
Replies: 8
Views: 20719

Re: brickz - a highly addictive brick game

Another update on the homebrew ports, and the game in general: I've begun work on the ports, but I'm going to redo the entire thing from scratch, as the code written for the game is horrendous, and there is no excuse to not make a game of this caliber even better. The game will be similar, but there...
by DOMINOSRULZ
Sun May 26, 2024 2:49 pm
Forum: Support and Development
Topic: How to prevent drifting from analog movement?
Replies: 3
Views: 1626

Re: How to prevent drifting from analog movement?

All analogue sticks tend to report some infinitely small, miniscule movements near the default resting point, particularly if the gamepad has seen some regular use over the years. Like, yes, physically it might appear like the stick should be resting at 0, but either the stick has worn down (and as...
by DOMINOSRULZ
Sun May 26, 2024 6:38 am
Forum: Support and Development
Topic: How to prevent drifting from analog movement?
Replies: 3
Views: 1626

How to prevent drifting from analog movement?

Hello, I have been trying to get input movement from a controller working in a project I am working on, but I am stuck on the movement regarding the analog stick. I have added something like this for the movement: local xaxis = joystick:getAxis(1) downPaddle.x = downPaddle.x + (xaxis * downPaddle.mo...
by DOMINOSRULZ
Sat May 04, 2024 2:12 am
Forum: Support and Development
Topic: Question about breakout - ball and paddle collison
Replies: 3
Views: 1667

Question about breakout - ball and paddle collison

I am in the process of updating a recent breakout clone I made, doing homebrew ports of it for the Nintendo Switch and Nintendo 3DS. There are some things I want to fix, and one of those things is the ball to paddle collision, which as of now, is done always in a 45 degree angles. I've looked for nu...
by DOMINOSRULZ
Wed May 01, 2024 5:33 pm
Forum: Games and Creations
Topic: brickz - a highly addictive brick game
Replies: 8
Views: 20719

Re: brickz - a highly addictive brick game

Nicely chaotic. It feels very much based on luck though. Sometimes I did not get a single item, was stuck with a single ball and ended with low score. Other times I got several multi-balls and the "wall" and in seconds I got a score of 10700. There is no way to aim the ball with the paddl...
by DOMINOSRULZ
Mon Apr 29, 2024 2:41 pm
Forum: Games and Creations
Topic: brickz - a highly addictive brick game
Replies: 8
Views: 20719

Re: brickz - a highly addictive brick game

Quick update on this game: A homebrew port for the Nintendo Switch and the Nintendo 3DS is now in the works, so stay tuned for that! If you want any updates, follow my itch page for the game, or follow me on twitter or instagram. Itch: https://project68k.itch.io/brickz Twitter: https://twitter.com/P...
by DOMINOSRULZ
Wed Apr 24, 2024 4:48 pm
Forum: Games and Creations
Topic: brickz - a highly addictive brick game
Replies: 8
Views: 20719

Re: brickz - a highly addictive brick game

Nice one. Chaotic. I know it has a black and white theme but perhaps there are blocks I can hit that trigger the special effects instead of them happening randomly? Nice work. That was actually my original idea! Eventually, I decided that it would be much less work for me to do it randombly, but if...
by DOMINOSRULZ
Sat Apr 13, 2024 6:07 pm
Forum: Games and Creations
Topic: brickz - a highly addictive brick game
Replies: 8
Views: 20719

brickz - a highly addictive brick game

Hello, everyone! I am back again to post about my newest game made with Love2D, simply titled...brickz. https://img.itch.zone/aW1nLzE1NzQyNTk5LnBuZw==/original/hS4ZaO.png What is brickz? It's a simple, yet highly addictive brick game similar to the game Breakout! This time, there are two or more fea...
by DOMINOSRULZ
Fri Nov 10, 2023 8:18 pm
Forum: Games and Creations
Topic: The Impossible Race, a recreation of a 1976 Mattel electronic game.
Replies: 0
Views: 108260

The Impossible Race, a recreation of a 1976 Mattel electronic game.

Hello, I've been working with Love2D for a while, and have finished and released what is now my second project made with the framework. https://imgur.com/a/kZb0bfq Made in less than a week, The Impossible Race is a recreation of the 1976 electronic game, Auto Race, which was made by Mattel. While th...