You think I am going to do and remember all that for a weird letter?
At best I will copy paste.
Search found 135 matches
- Tue Mar 19, 2019 4:08 am
- Forum: General
- Topic: Is the proper name löve or love2d?
- Replies: 14
- Views: 18837
- Mon Mar 18, 2019 4:05 am
- Forum: General
- Topic: Is the proper name löve or love2d?
- Replies: 14
- Views: 18837
Re: Is the proper name löve or love2d?
You can't write LÖVE on a keyboard. I don't even know how they got the Ö thing.
- Sat Mar 16, 2019 4:16 am
- Forum: Support and Development
- Topic: Transformation manipulators library?
- Replies: 3
- Views: 5472
Re: Transformation manipulators library?
I am not making a paint editor, I am making something else but need to manipulate things like that with the transforms and selection in the app.
- Fri Mar 15, 2019 4:54 am
- Forum: Support and Development
- Topic: Transformation manipulators library?
- Replies: 3
- Views: 5472
Transformation manipulators library?
Is there any library or demo that has transformation and selection tools like in photoshop? Where you can use it to move, scale and rotate stuff in the app? Also have selection tools like box select and lasso tool with highlight? Maybe there is a pixel editor made in LOVE? Alternatively maybe you kn...
- Mon Aug 03, 2015 2:08 pm
- Forum: Support and Development
- Topic: Love2d won't build with Sublime Text 3
- Replies: 5
- Views: 7387
Re: Love2d won't build with Sublime Text 3
Is there any way to get the love console to work?
Any build systems I try does not have the console even if I have it in the config file set.
Any build systems I try does not have the console even if I have it in the config file set.
- Wed Apr 01, 2015 4:38 pm
- Forum: General
- Topic: performance too LOW!
- Replies: 27
- Views: 21035
Re: performance too LOW!
The answer is probably spritebatches.
- Thu Mar 12, 2015 9:14 am
- Forum: General
- Topic: Vulkan/OpenGL-Next the future of OpenGL and Games
- Replies: 18
- Views: 12418
Re: Vulkan/OpenGL-Next the future of OpenGL and Games
The rest of what I said still applies (and the high system requirements would be a problem for users of LÖVE and people who want to play LÖVE games as well), so I still wouldn't have plans to do that. can't we have old versions as well as new versions of OpenGL in the engine and use what is possibl...
- Wed Mar 11, 2015 9:23 am
- Forum: General
- Topic: Any Good Vim Suggestions?
- Replies: 6
- Views: 4916
Re: Any Good Vim Suggestions?
Have you tried Emacs with Evil? Vim is a good coding paradigm but as a program I don't think its that special. Emacs is crammed full of features for anything. I'm using sublime with Vintage and some custom plugins and bindings. A couple of things I modified is Shift+j,k to move by whitespace. shift+...
- Sat Feb 07, 2015 7:46 am
- Forum: Libraries and Tools
- Topic: [Utility] Love Compiler
- Replies: 17
- Views: 14278
Re: [Utility] Love Compiler
The purpose is not to stop piracy.Rickton wrote:I don't get why people are so scared of the source code being accessible. It's not like something being closed-source is any harder to pirate. What exactly do you think people are going to do with the code?
- Sun Jan 25, 2015 7:10 am
- Forum: Support and Development
- Topic: Switch Statement?
- Replies: 5
- Views: 6897
Re: Switch Statement?
Lua-users has a pretty in depth look at lua switch.
http://lua-users.org/wiki/SwitchStatement
You probably don't need anything more then a table and if statements.
http://lua-users.org/wiki/SwitchStatement
You probably don't need anything more then a table and if statements.