Search found 28 matches
- Tue Oct 18, 2011 3:05 pm
- Forum: Games and Creations
- Topic: Plazma Being
- Replies: 121
- Views: 90647
Re: Plazma Being (so far)
Looks great and original!
- Wed Apr 06, 2011 10:08 pm
- Forum: Games and Creations
- Topic: Splash
- Replies: 9
- Views: 8041
Re: Splash
I like it!
- Tue Mar 29, 2011 12:46 pm
- Forum: Games and Creations
- Topic: Teaser for a game I'm working on...
- Replies: 14
- Views: 7727
Re: Teaser for a game I'm working on...
Do the birds walk around!?
- Thu Mar 03, 2011 6:01 pm
- Forum: Libraries and Tools
- Topic: Computer Snakes
- Replies: 15
- Views: 7190
Re: Computer Snakes
Yeah I guess I could've used an algorithm, my goal was really just to try and make this myself though. But that's a good tip and I may try implementing something like that!
- Thu Mar 03, 2011 5:45 pm
- Forum: Libraries and Tools
- Topic: Computer Snakes
- Replies: 15
- Views: 7190
Computer Snakes
I thought it'd be fun to try and make the computer play a game of snake. These snakes may not have turned out very smart but are still pretty fun to watch! I'm hoping to make their movement a lot smarter in future versions. The biggest issue is just them killing each other because they are only look...
- Wed Mar 02, 2011 3:44 pm
- Forum: Support and Development
- Topic: I need help about animation
- Replies: 8
- Views: 5412
Re: I need help about animation
Check out this library made by Bartbes: http://love2d.org/wiki/AnAL
- Fri Feb 25, 2011 4:05 am
- Forum: Games and Creations
- Topic: First LOVE Project
- Replies: 7
- Views: 5198
Re: First LOVE Project
You may want to check out http://love2d.org/wiki/Tutorial:Hamster_Ball for a better way to handle movement of the player. Right now your player(ship) moves at different speeds on different computers because love.update() will get called more often on fast computer but less often on a slower computer.
- Sat Feb 12, 2011 2:37 pm
- Forum: Support and Development
- Topic: Darker image from framebuffer
- Replies: 5
- Views: 5021
Re: Darker image from framebuffer
Thanks for the answers! Good to know it wasn''t me going crazy! Boolsheet: I know you shouldn't use the framebuffer every update if the image is static. I'm pretty sure the code I posted doesn't do that either since the variable background won't be nil after it has been filled with the framebuffer t...
- Sat Feb 12, 2011 12:16 am
- Forum: Support and Development
- Topic: Darker image from framebuffer
- Replies: 5
- Views: 5021
Darker image from framebuffer
I'm trying to use a framebuffer in my game so I can draw something that would normally take a lot of draw operations in only one. The problem is that whenever I draw the imagedata created by the framebuffer it always comes out really dark. I've tried toying around with the setColors but I can't seem...
- Thu Feb 10, 2011 8:49 pm
- Forum: Games and Creations
- Topic: "Expand" | RTS/4X
- Replies: 9
- Views: 7725
Re: "Expand" | RTS/4X
Looks really nice! Looking forward to see a playable version!