Search found 5 matches
- Tue Dec 27, 2011 7:50 pm
- Forum: LÖVE-Android
- Topic: State of the attempt to natively port love to android
- Replies: 137
- Views: 87877
Re: State of the attempt to natively port love to android
Also, I noticed this in the readme: t.android_native_screen ** if this is not set, then love.graphics.setMode(w,h) is called at startup with t.screen.width/height or default pc resolution Would it be better to use something like this: http://developer.android.com/reference/android/util/DisplayMetric...
- Tue Dec 27, 2011 7:42 pm
- Forum: LÖVE-Android
- Topic: State of the attempt to natively port love to android
- Replies: 137
- Views: 87877
Re: State of the attempt to natively port love to android
Tried this on a Samsung Galaxy Nexus with ICS 4.0. Downloaded and built from Github hash: dbb56cae2ad3249fa07da2a283b24248c0d28e11 Changed target to 15 for new 4.0 Android version. Set the ANDROID_HOME path variable or whatnot in bash. After removing the @overrides for an error in Eclipse, the proje...
- Sun Dec 18, 2011 7:11 am
- Forum: Support and Development
- Topic: How to make .exe
- Replies: 7
- Views: 8510
Re: How to make .exe
What other dll files would be needed? These are from Lua itself?
- Sun Dec 18, 2011 7:04 am
- Forum: Support and Development
- Topic: [Solved] Run Love with Creating .love Archive?
- Replies: 5
- Views: 2252
Re: [Solved] Run Love with Creating .love Archive?
Thank you. Can't believe I missed that section.
- Fri Dec 16, 2011 4:27 am
- Forum: Support and Development
- Topic: [Solved] Run Love with Creating .love Archive?
- Replies: 5
- Views: 2252
[Solved] Run Love with Creating .love Archive?
Is it possible to run the love main.lua file and startup the program without having to create the .love archive? I know it's essentially just a zip file, but for development and testing purposes it would be nice to be able to skip this and run the code straight away. Not sure if this is possible or ...