So far so good with the change I made.
Thank you all for taking the time to help me.
-r
Search found 9 matches
- Sun Sep 11, 2011 9:45 pm
- Forum: General
- Topic: Prevent joints from breaking.
- Replies: 6
- Views: 3843
- Sun Sep 11, 2011 8:37 pm
- Forum: General
- Topic: Prevent joints from breaking.
- Replies: 6
- Views: 3843
Re: Prevent joints from breaking.
Thank you for answering.
A little bit before the loop I have:
I'm sorry for omitting the piece of information.
Thank.
-r
A little bit before the loop I have:
Code: Select all
local joint = 0
Thank.
-r
- Sun Sep 11, 2011 7:51 pm
- Forum: General
- Topic: Prevent joints from breaking.
- Replies: 6
- Views: 3843
Re: Prevent joints from breaking.
:awesome: The first case. The bodies start to behave as if they were not connected at all. I think I may have fixed it but I'm not sure. Here is the old code: local centerx, centery = link:getBody():getWorldCenter() joint = love.physics.newRevoluteJoint(link:getBody(), lastLink:getBody(), centerx - ...
- Sun Sep 11, 2011 7:28 pm
- Forum: General
- Topic: Prevent joints from breaking.
- Replies: 6
- Views: 3843
Prevent joints from breaking.
Hello all, I'm currently experiencing the situation where my joints break apart. I'm trying to simulate a chain using the RevoluteJoint. I had it understood that once you join two bodies, in order for them to separate you have to do it manually. Has anyone experienced the situation before? Any sugge...
- Sun Oct 24, 2010 2:34 pm
- Forum: Support and Development
- Topic: Side scroller resources.
- Replies: 5
- Views: 4032
Re: Side scroller resources.
Hello,
Thank you for taking the time to answer. That's exactly what I did.
I guess there is no black magic to side scrollers as I thought, after all.
-r
Thank you for taking the time to answer. That's exactly what I did.
I guess there is no black magic to side scrollers as I thought, after all.
-r
- Sat Oct 23, 2010 6:11 pm
- Forum: Support and Development
- Topic: Side scroller resources.
- Replies: 5
- Views: 4032
Re: Side scroller resources.
Hello, Thank you for your reply. Just in case I did not explain myself well, here is a link to a sample game that I'm trying to implement. http://www.ripten.com/wp-content/uploads/2010/09/castle-crashers.jpg You see, I already have my character moving up/down and left/right. The problem that I'm fac...
- Fri Oct 22, 2010 1:24 am
- Forum: Support and Development
- Topic: Side scroller resources.
- Replies: 5
- Views: 4032
Side scroller resources.
Hello all,
Does anyone have any reference about how to go about implementing a side scrolling game where the character can move back and forth also?
Any material would be welcomed. Is the tutorial in the Wiki about Z-ordering all I need?
Thank you for your time,
-r
Does anyone have any reference about how to go about implementing a side scrolling game where the character can move back and forth also?
Any material would be welcomed. Is the tutorial in the Wiki about Z-ordering all I need?
Thank you for your time,
-r
- Tue Oct 12, 2010 12:56 am
- Forum: Support and Development
- Topic: Executing game by just running love.
- Replies: 9
- Views: 3040
Re: Executing game by just running love.[SOLVED]
Thank you all for taking the time to answer. I'm a linux user but I was developing the game under Windows over the weekend and I was a little bit lost. I read the Wiki link (before I posted the question) but what I was looking for was the solution pointed by Simtex. I don't think my wording was the ...
- Sun Oct 10, 2010 11:48 pm
- Forum: Support and Development
- Topic: Executing game by just running love.
- Replies: 9
- Views: 3040
Executing game by just running love.
Hello,
I'm new to Love and I'm trying to figure out how to get my game to run after I double click the love executable.
Is there any trick to do that? Do I have to recompile Love?
Thank you
I'm new to Love and I'm trying to figure out how to get my game to run after I double click the love executable.
Is there any trick to do that? Do I have to recompile Love?
Thank you