Search found 28 matches
- Sat Oct 23, 2010 9:30 am
- Forum: Support and Development
- Topic: Discussion: Game Flow Management
- Replies: 3
- Views: 3082
Discussion: Game Flow Management
hi all, Would like to open a discussion that "may-be" most of us will fast the issue. "How to make our code more friendly, expandable, readable when deal with Game Flow Management" (in General) Game Flow can be - SplashScreen - MainMenu - Game Over - Game Starting - Game Running ...
- Tue Oct 19, 2010 12:02 am
- Forum: General
- Topic: Love - iPhone?
- Replies: 5
- Views: 5549
Re: Love - iPhone?
http://love2d.org/forums/search.php?key ... mit=Searchkikito wrote:Forum search before attempting this at home, kids!
I did a search, I swear
But i don't see any relevant topic
- Mon Oct 18, 2010 10:02 am
- Forum: General
- Topic: Love - iPhone?
- Replies: 5
- Views: 5549
Love - iPhone?
Any plan from the creator to make the framework develop iPhone app?
- Sun Oct 17, 2010 11:28 am
- Forum: Support and Development
- Topic: Possible? Stop Physic Force applied
- Replies: 7
- Views: 6664
Re: Possible? Stop Physic Force applied
Yes, but no, I prefer to use Wht the framework provided rather to dirty my hand on my own throw ball logic My gameplay is based on angle and force user selected, throw a ball and see how far it can goes And if my ball hit ground and a superpower item on the ground, mean my ball touch the superpower ...
- Sun Oct 17, 2010 7:18 am
- Forum: Support and Development
- Topic: Possible? Stop Physic Force applied
- Replies: 7
- Views: 6664
Re: Possible? Stop Physic Force applied
i figure out a way which is NOT to trigger following function "world:update(dt)" -- callback every frame function love.update(dt) if haltPhysic ~= 1 then world:update(dt) end it's JUST THAT SIMPLE!!! and still we can apply ball.b:applyForce(20000, 2000 * -1) behind the scene and afterthe a...
- Sun Oct 17, 2010 6:00 am
- Forum: Support and Development
- Topic: Possible? Stop Physic Force applied
- Replies: 7
- Views: 6664
Re: Possible? Stop Physic Force applied
Destroy method seems like "destroy" my window, my whole app crashed code function love.update(dt) world:update(dt) if love.keyboard.isDown("p") then --press the left arrow key to push the ball to the left ball.b:applyForce(horiForce, vertForce * -1) text = 'press b'.."\n&quo...
- Sat Oct 16, 2010 11:19 am
- Forum: Support and Development
- Topic: Possible? Stop Physic Force applied
- Replies: 7
- Views: 6664
Re: Possible? Stop Physic Force applied
hi Robin,
Not kinda understand your suggestion.
Can you run my attached lua?
Once you run it, press "b" and it will move to top right
I believe you can visualize after you run my script
The keypoint is to "stop" after the "applyForce" applied
Not kinda understand your suggestion.
Can you run my attached lua?
Once you run it, press "b" and it will move to top right
I believe you can visualize after you run my script
The keypoint is to "stop" after the "applyForce" applied
- Sat Oct 16, 2010 10:56 am
- Forum: Support and Development
- Topic: Possible? Stop Physic Force applied
- Replies: 7
- Views: 6664
Possible? Stop Physic Force applied
i have applied the following code
the ball move right top, my question is
Thanks for the guide
Code: Select all
ball.b:applyForce(5000, -1000)
Then continue the force againis it possible to stop the ball from moving? or How to stop for 5 seconds
Thanks for the guide
- Sat Oct 16, 2010 6:53 am
- Forum: Support and Development
- Topic: HUMP camera lib script question
- Replies: 2
- Views: 2460
HUMP camera lib script question
hi vrld, Some question bout your camera script. Thanks for your guide all the time, especially the scripts provided i have created a simple script, where arrow keys control my ball movement, WSAD keys control camera movement And on right top corner, i show my debug messages, where they will always s...
- Sat Oct 16, 2010 4:28 am
- Forum: Support and Development
- Topic: Attempt to perform Arithmetic on Global var
- Replies: 3
- Views: 5023
Re: Attempt to perform Arithmetic on Global var
found it!mikembley wrote:Where and how have you declared the temp variable?
looks like every variable need to be declare in
Code: Select all
function love.load()
end