Search found 8 matches
- Fri Oct 08, 2010 3:53 pm
- Forum: Support and Development
- Topic: Newbie question
- Replies: 12
- Views: 4310
Re: Newbie question
Thanks vrld - I will look at your code now. In the meantime I would like to show my code so far. Please note I have based this on some examples on a physics site and I don't really understand some of it as I struggle with vectors. This code so nearly works but occasionally one or more balls just sho...
- Fri Oct 08, 2010 3:13 pm
- Forum: Support and Development
- Topic: Newbie question
- Replies: 12
- Views: 4310
Re: Newbie question
Hope you do collision reactions too:)
- Fri Oct 08, 2010 3:05 pm
- Forum: Support and Development
- Topic: Newbie question
- Replies: 12
- Views: 4310
Re: Newbie question
Thanks guys - great to see such a helpful bunch here especially as I have another question relating to ball to ball collision. I have spent the entire day trying to work this out and I am still getting erratic behaviour:(
Will post shortly. Just going to try one more thing.
Will post shortly. Just going to try one more thing.
- Fri Oct 08, 2010 8:39 am
- Forum: Support and Development
- Topic: Newbie question about speed of game
- Replies: 3
- Views: 2020
Re: Newbie question about speed of game
Thanks ThursdayBloom
That works a treat.
Many thanks
Paul
That works a treat.
Many thanks
Paul
- Fri Oct 08, 2010 7:06 am
- Forum: Support and Development
- Topic: Newbie question about speed of game
- Replies: 3
- Views: 2020
Re: Newbie question about speed of game
Following up my previous post I added the following code inside the love.draw function and I am getting a value of around 900. Does that mean I am getting a FPS this high?
Code: Select all
love.graphics.print(love.timer.getFPS( ), 300,300)
- Fri Oct 08, 2010 6:56 am
- Forum: Support and Development
- Topic: Newbie question about speed of game
- Replies: 3
- Views: 2020
Newbie question about speed of game
Another newbie question. Only been using Love for a couple of hours and playing around with a simple penalty shootout game idea. I have managed to work out to detect when the mouse clicks the ball (thanks to help) and I am also able to launch the ball when the mouse is released. I have set the speed...
- Fri Oct 08, 2010 6:45 am
- Forum: Support and Development
- Topic: Newbie question
- Replies: 12
- Views: 4310
Re: Newbie question
Wow thanks for the swift reply. I think I have sussed it. I have another question about how the basic updating works but will ask that in a separate thread. function love.mousepressed(x, y, button) -- Calculate if mouse over ball -- i.e distance squared less than radius squared local ballRadiusSquar...
- Fri Oct 08, 2010 6:21 am
- Forum: Support and Development
- Topic: Newbie question
- Replies: 12
- Views: 4310
Newbie question
Hi there Just discovered Love a few hours ago and am having a play. Anyway I wanted to make a simple penalty shoot out game and would like to detect when the user clicks on the ball. Is there a way to detect a mouse click on a particular image or do I have to use the position of the mouse and the po...