Search found 4 matches
- Mon Aug 31, 2020 4:46 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 916
- Views: 842818
Re: Simple Tiled Implementation - STI v1.2.3.0
Are you sure you are using the correct relative path for the map file? For example, may it be in a folder and not on the root of the game's directory? I got that part sorted - I'm currently in the process of adding collision to the tiles on my map. I'm attempting to use box2D and I have the followi...
- Thu Aug 20, 2020 6:53 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 916
- Views: 842818
Re: Simple Tiled Implementation - STI v1.2.3.0
Currently trying to learn STI. I've got a very basic map (just a prototype that will be changed, i'm just trying to implement a map system) So far I have this code: -- Require Simple Tiled Implementation (STI) which allows for easy use of tiled maps local sti = require("sti") function love...
- Thu Jul 09, 2020 7:05 pm
- Forum: Support and Development
- Topic: Brightness settings?
- Replies: 1
- Views: 1700
Brightness settings?
How do you add a setting into a game which affects the brightness of everything in the game screen? And does it require the usage of shaders? Thanks!
- Sun Jun 14, 2020 6:02 pm
- Forum: Support and Development
- Topic: What is the best way to create a bunch of images that do something when clicked?
- Replies: 1
- Views: 1681
What is the best way to create a bunch of images that do something when clicked?
Basically, I'm making a title screen menu. I'm using images for the menu options (e.g. start game, options). What's the best / most efficient way to run a piece of code after clicking on these images? One idea is that I just write the same code multiple times to have different image coordinates and ...