Search found 4 matches
- Wed Jun 10, 2020 3:45 am
- Forum: Support and Development
- Topic: How to render text at a higher resolution than the rest of the game?
- Replies: 7
- Views: 7494
Re: How to render text at a higher resolution than the rest of the game?
The font I'm using is called 04b03. I think I basically have two options: 1. Don't upscale the game but have multiple versions of the art assets already scaled up for different resolutions. This way I can render the game at the monitor's native resolution and will have no problem with the font. 2. R...
- Wed Jun 10, 2020 2:43 am
- Forum: Support and Development
- Topic: How to render text at a higher resolution than the rest of the game?
- Replies: 7
- Views: 7494
Re: How to render text at a higher resolution than the rest of the game?
Hi hoistbypetard, I did consider rendering all the text at the end of the draw cycle after everything else is rendered and Push is turned off. Let's say I have some character objects and each object renders a sprite and the character's name below it. Now when the objects are being rendered I'll have...
- Wed Jun 10, 2020 2:25 am
- Forum: Support and Development
- Topic: How to render text at a higher resolution than the rest of the game?
- Replies: 7
- Views: 7494
Re: How to render text at a higher resolution than the rest of the game?
Hi sphyrth, thanks for the reply. I just added a link in my post above where you can see what exactly the problem is. #1: I tried adding the "nearest" filter but it made no difference because I was already using "nearest" as the default filter for everything. #2: When I add mono ...
- Tue Jun 09, 2020 7:21 pm
- Forum: Support and Development
- Topic: How to render text at a higher resolution than the rest of the game?
- Replies: 7
- Views: 7494
How to render text at a higher resolution than the rest of the game?
I'm using a library called Push to upscale my game from a virtual resolution of 640x360 to my monitor's resolution of 1920x1080. The sprites look great but the text is too big because of the upscaling. If I reduce the font size then the text gets messed up because it doesn't have enough pixels to pr...