@borr
The first level is 1-1 with Dangerous Dave so that area is there as well. A little differently designed, but it's there.
Search found 15 matches
- Fri Mar 29, 2024 12:15 pm
- Forum: Games and Creations
- Topic: DEMO on STEAM: Andy Blast Vs The Forces of Evil
- Replies: 3
- Views: 3818
- Sun Mar 03, 2024 12:24 pm
- Forum: Games and Creations
- Topic: DEMO on STEAM: Andy Blast Vs The Forces of Evil
- Replies: 3
- Views: 3818
DEMO on STEAM: Andy Blast Vs The Forces of Evil
Hey everyone! I've been working with LOVE2D for a while now and have made a lot of small projects, prototypes, and jam entries with it, but now, finally, after many years of fiddling with game design my new game "Andy Blast Vs The Forces of Evil" made with LOVE2D is going to be released on...
- Wed Oct 04, 2023 1:44 am
- Forum: Support and Development
- Topic: [SOLVED] love.filesystem.read only reads Text?
- Replies: 2
- Views: 6075
Re: [SOLVED] love.filesystem.read only reads Text?
So, as it always seems to go, I posted the question and nearly immediately found the fix: function love.filedropped(file) if song ~= nil then song:stop() end fileName = file:getFilename() ext = fileName:match("%.%w+$") if ext == ".mod" or ext == ".s3m" or ext == "....
- Wed Oct 04, 2023 12:44 am
- Forum: Support and Development
- Topic: [SOLVED] love.filesystem.read only reads Text?
- Replies: 2
- Views: 6075
[SOLVED] love.filesystem.read only reads Text?
Hey everyone, I don't have any code snippets to share as I'm very early in my project and I'm curious about a function that seems to return data, but only to a certain point: love.filesystem.read() returns data from a file, cool. I use it to try to read data from a MOD (Tracker) file. I need it to f...
- Thu Sep 15, 2022 12:44 am
- Forum: Support and Development
- Topic: [SOLVED] ipairs list only functioning on last item Why?
- Replies: 5
- Views: 1796
Re: ipairs list only functioning on last item Why?
Thank you everyone for your feedback. I don't know how I fixed it as all I did was take a working backup and copy/paste the code from one to the other. Nothing in the code seems to have changed except now all the doors are iterating as they were intended. for k,v in ipairs(doorLayout) do if checkCol...
- Wed Sep 14, 2022 7:38 pm
- Forum: Support and Development
- Topic: [SOLVED] ipairs list only functioning on last item Why?
- Replies: 5
- Views: 1796
[SOLVED] ipairs list only functioning on last item Why?
Hey everyone, I have a list/table of doors that is being iterated through with ipairs. When I tell the game to draw something for all k,v etc it does so. When I tell it to allow me to open the doors/change their status, it does because the animation updates. However, what it doesn't do is check coll...
- Sun Aug 02, 2020 1:24 am
- Forum: Support and Development
- Topic: [SOLVED] Error indexing 'tablename' a nil value after it's declared
- Replies: 2
- Views: 2215
Re: Error indexing 'tablename' a nil value after it's declared
I figured out one problem: Never declare the table variable under love.load() With that out of the way I now have some code that doesn't instantly crash. Downside is it also doesn't render anything to screen: function objects:new(sprite,x,y,frameSpeed,frame) local o = {sprite = sprite, x = x, y = y,...
- Sun Aug 02, 2020 12:27 am
- Forum: Support and Development
- Topic: [SOLVED] Error indexing 'tablename' a nil value after it's declared
- Replies: 2
- Views: 2215
[SOLVED] Error indexing 'tablename' a nil value after it's declared
I know everyone is going to want to see code, but I don't have any so use your imagination brushes for a minute: Trying to animate some sprites and I have this: function animateSprites(sprite,x,y,frameSpeed) --Starting on a random frame won't work dt = lt.getDelta() currentFrame = currentFrame+ fram...
- Sun Jul 05, 2020 3:36 am
- Forum: Support and Development
- Topic: [SOLVED] Love 11.3 replacePixels on Android not working?
- Replies: 8
- Views: 6326
Re: Love 11.3 replacePixels on Android not working?
Yes, I did. I figured out the best solution was to stick with Love 10.3. Image:refresh works fine, but replacepixel in 11 does not. No idea why. Since I'll never use anything 11 offers for a simple game I'm not too concerned. I consider this solved, even though the solution was to back down a few ve...
- Tue Jun 16, 2020 2:26 am
- Forum: Support and Development
- Topic: [SOLVED] Love 11.3 replacePixels on Android not working?
- Replies: 8
- Views: 6326
Re: Love 11.3 replacePixels on Android not working?
So I went through a bunch of stuff and ended up installing Lineage OS (CM11) on my Ouya which put it at Android 4.4.4 apparently. Tried my APK packed love games that way and they're still failing one way or the other. Either replacepixel fails, the APK fails to install, or if the game is super simpl...