Search found 4 matches
- Mon Jun 22, 2020 8:41 am
- Forum: Games and Creations
- Topic: Feudal Kingdoms - One Kickstarter Week Left
- Replies: 3
- Views: 12229
Feudal Kingdoms - One Kickstarter Week Left
For quite some time now our small team Blood And Pixels is developing it's first commercial game: https://www.bloodpixels.com/wp-content/uploads/2020/04/title2-1024x445.png Feudal Kingdoms is a turned based medieval grand strategy game which expands the limits of the genre by adding more depth to th...
- Mon May 25, 2020 9:44 am
- Forum: Support and Development
- Topic: Window Icon does not change
- Replies: 2
- Views: 3402
Re: Window Icon does not change
Tried with 32x32 and 16x16. No changes
Using Win10
EDIT:
Nvm. it works at the PC of one of my colleagus with the 64x64 icon. Need to check stuff on my side as it seems
- Sun May 24, 2020 12:26 pm
- Forum: Support and Development
- Topic: Window Icon does not change
- Replies: 2
- Views: 3402
Window Icon does not change
So I am trying to change the window icon accordiung to https://love2d.org/wiki/Config_Files function love.conf(t) [...] t.window.icon = 'graphics/icon.png' end The icon.png is a fairly simple 64x64px 6kb .png file. But the game icon still stays the same default Löve2D icon. Any suggestions what's wr...
- Mon May 18, 2020 11:44 am
- Forum: Support and Development
- Topic: Patch management - best practice
- Replies: 1
- Views: 1703
Patch management - best practice
As we are moving towards our first release we are thinking about how to release patches in the best way. Our game consists of many many files - obviously - but do we have to pack and release the complete .exe file if we make a change in a single .lua file, or is there a better way to distribute smal...