Search found 8 matches

by Spellweaver
Fri Aug 09, 2024 7:38 pm
Forum: Games and Creations
Topic: Alchemist, a "traditional" roguelike
Replies: 13
Views: 43805

Re: Alchemist, a "traditional" roguelike

Hello again. I just made a 0.3.1 release, on Itch.io and on Steam . Here is a video annoncement of the update, or you can read the changelog here . 61OOJzOqJqo I also wasn't very active the last months, so I'm sorry for not noticing your replies earlier. Let me answer them now. I think your numberin...
by Spellweaver
Thu Jun 01, 2023 9:15 pm
Forum: Games and Creations
Topic: Alchemist, a "traditional" roguelike
Replies: 13
Views: 43805

Re: Alchemist, a "traditional" roguelike

Hello there.
I'd like to inform you that Sulphur Memories: Alchemist has a Steam page now, and is coming on Steam this autumn.
Here is also the trailer.
by Spellweaver
Sat Oct 29, 2022 3:26 am
Forum: Games and Creations
Topic: Alchemist, a "traditional" roguelike
Replies: 13
Views: 43805

Re: Alchemist, a "traditional" roguelike

It's all self-written. I will maybe make a lib of my own at some point, but currently the code is a complete mess.
by Spellweaver
Mon Feb 07, 2022 3:54 am
Forum: Games and Creations
Topic: Alchemist, a "traditional" roguelike
Replies: 13
Views: 43805

Re: Alchemist, a "traditional" roguelike

Hey guys. I'd just like to mention that I've made another public release. It's quite a large one, and it took me "only" 8 months.
Here is a post on itch, with changelog and stuff.
by Spellweaver
Tue May 18, 2021 10:25 pm
Forum: Games and Creations
Topic: Alchemist, a "traditional" roguelike
Replies: 13
Views: 43805

Alchemist, a "traditional" roguelike

Alchemist is my project, a year in development, of a roguelike RPG about alchemy and crafting. It has a somewhat unique crafting system and approach to combat based on studying your enemies and preparing the proper tools beforehand, as well as careful resource management. Current version is 0.0.2 as...
by Spellweaver
Tue Nov 10, 2020 12:48 am
Forum: Libraries and Tools
Topic: My implementation of game states library
Replies: 4
Views: 22921

Re: My implementation of game states library

Can you provide a code example? Sure. Sorry for delayed reply. main.lua local states = require("states") function love.load() --some intialization happens states.setup() states.switch("ingame", {scale = 1}) end ingame.lua local scale local ingame = {} function ingame.open(params...
by Spellweaver
Fri May 08, 2020 9:00 pm
Forum: Libraries and Tools
Topic: My implementation of game states library
Replies: 4
Views: 22921

My implementation of game states library

Hello dear Love2d community. Some time ago I've created a small states.lua lib for personal use and used that in every single of my project afterwards. Thought I might as well publish it separately on github and share with people in case they find it useful. Here's the github link: https://github.co...