Search found 8 matches
- Fri Aug 09, 2024 7:38 pm
- Forum: Games and Creations
- Topic: Alchemist, a "traditional" roguelike
- Replies: 13
- Views: 43805
Re: Alchemist, a "traditional" roguelike
Hello again. I just made a 0.3.1 release, on Itch.io and on Steam . Here is a video annoncement of the update, or you can read the changelog here . 61OOJzOqJqo I also wasn't very active the last months, so I'm sorry for not noticing your replies earlier. Let me answer them now. I think your numberin...
- Thu Jun 01, 2023 9:15 pm
- Forum: Games and Creations
- Topic: Alchemist, a "traditional" roguelike
- Replies: 13
- Views: 43805
Re: Alchemist, a "traditional" roguelike
Hello there.
I'd like to inform you that Sulphur Memories: Alchemist has a Steam page now, and is coming on Steam this autumn.
Here is also the trailer.
I'd like to inform you that Sulphur Memories: Alchemist has a Steam page now, and is coming on Steam this autumn.
Here is also the trailer.
- Sat Oct 29, 2022 3:26 am
- Forum: Games and Creations
- Topic: Alchemist, a "traditional" roguelike
- Replies: 13
- Views: 43805
Re: Alchemist, a "traditional" roguelike
It's all self-written. I will maybe make a lib of my own at some point, but currently the code is a complete mess.
- Thu Oct 20, 2022 8:07 pm
- Forum: Games and Creations
- Topic: Alchemist, a "traditional" roguelike
- Replies: 13
- Views: 43805
Re: Alchemist, a "traditional" roguelike
Hey.
Just had another large release.
Just had another large release.
- Mon Feb 07, 2022 3:54 am
- Forum: Games and Creations
- Topic: Alchemist, a "traditional" roguelike
- Replies: 13
- Views: 43805
Re: Alchemist, a "traditional" roguelike
Hey guys. I'd just like to mention that I've made another public release. It's quite a large one, and it took me "only" 8 months.
Here is a post on itch, with changelog and stuff.
Here is a post on itch, with changelog and stuff.
- Tue May 18, 2021 10:25 pm
- Forum: Games and Creations
- Topic: Alchemist, a "traditional" roguelike
- Replies: 13
- Views: 43805
Alchemist, a "traditional" roguelike
Alchemist is my project, a year in development, of a roguelike RPG about alchemy and crafting. It has a somewhat unique crafting system and approach to combat based on studying your enemies and preparing the proper tools beforehand, as well as careful resource management. Current version is 0.0.2 as...
- Tue Nov 10, 2020 12:48 am
- Forum: Libraries and Tools
- Topic: My implementation of game states library
- Replies: 4
- Views: 22921
Re: My implementation of game states library
Can you provide a code example? Sure. Sorry for delayed reply. main.lua local states = require("states") function love.load() --some intialization happens states.setup() states.switch("ingame", {scale = 1}) end ingame.lua local scale local ingame = {} function ingame.open(params...
- Fri May 08, 2020 9:00 pm
- Forum: Libraries and Tools
- Topic: My implementation of game states library
- Replies: 4
- Views: 22921
My implementation of game states library
Hello dear Love2d community. Some time ago I've created a small states.lua lib for personal use and used that in every single of my project afterwards. Thought I might as well publish it separately on github and share with people in case they find it useful. Here's the github link: https://github.co...