Search found 3 matches
- Sat May 02, 2020 4:44 pm
- Forum: Support and Development
- Topic: STI and collision
- Replies: 9
- Views: 13980
Re: STI and collision
Should I draw the tilemap myself, would it be easier for me to test collisions? Depending of the complexity of your tileset, but I would say no. Can you provide a .love file or something we can see? Actually I have found the perfect solution. The cartographer library! It is capable of doing the sam...
- Sat May 02, 2020 12:22 am
- Forum: Support and Development
- Topic: STI and collision
- Replies: 9
- Views: 13980
Re: STI and collision
Honestly that's funny because 2 years ago I tried love2d found it too complicated and then switched to pico-8 ha ha ha. Should I draw the tilemap myself, would it be easier for me to test collisions?
- Fri May 01, 2020 11:17 pm
- Forum: Support and Development
- Topic: STI and collision
- Replies: 9
- Views: 13980
STI and collision
Hi, I have really searched around the Internet to know how to have simple collisions working with my little game. I want to use STI because it's so simple to implement, but how to make simple collisions without using box2d? If this subject is already well responded can you guys refer me to the topic...