Search found 5 matches

by wujunjun
Fri May 01, 2020 9:49 am
Forum: Support and Development
Topic: Question regarding game distribution
Replies: 1
Views: 1532

Question regarding game distribution

Hi! I am following the instruction on love wiki and trying to distribute a macOS application from Windows, but I saw the following </s>Zip the SuperGame.app folder (e.g. to SuperGame_osx.zip) and distribute it. Enable the -y flag of zip to keep the symlinks.<e> what is a -y flag? and is it going to ...
by wujunjun
Tue Apr 28, 2020 12:43 am
Forum: Support and Development
Topic: Help with creating a paint program!
Replies: 5
Views: 3268

Re: Help with creating a paint program!

Thanks guys! problem solved.
by wujunjun
Tue Apr 28, 2020 12:40 am
Forum: Support and Development
Topic: Help with creating a paint program!
Replies: 5
Views: 3268

Re: Help with creating a paint program!

Alternatively, you can also do it with a table holding all past points you detected, iterating over all of them and drawing them pairwise... in that case, you don't need a canvas, but the age-old tradeoff of memory vs. processing is true here as well; the canvas is fast since you just draw the last...
by wujunjun
Tue Apr 28, 2020 12:39 am
Forum: Support and Development
Topic: Help with creating a paint program!
Replies: 5
Views: 3268

Re: Help with creating a paint program!

Welcome to the forums! You can use a Canvas , which will persist between frames. You draw the lines to the canvas, and then the canvas to the screen. You don't really need a table to hold the points; just two variables to hold the X and Y of the last point should suffice. Ok! I will try that. Thank...
by wujunjun
Sun Apr 26, 2020 9:02 pm
Forum: Support and Development
Topic: Help with creating a paint program!
Replies: 5
Views: 3268

Help with creating a paint program!

Hi! This is my first time posting :awesome: . I'm creating a simple paint tool using Love, and the idea is that every time the mouse is clicked and moved, the coordinate of the mouse will be stored in a table (linePoints), and then be connected in the draw function. But the problem is how do you cre...