Search found 18 matches
- Wed Nov 30, 2011 12:46 am
- Forum: Support and Development
- Topic: How to build a level file format
- Replies: 29
- Views: 13367
Re: How to build a save system
Hi Lord Uber Dowzen. Like coffee pointed out your topic title is a bit imprecise. "Save system" usually refers to loading and saving user preferences, hiscores and progress. What you're designing in this case I would call the "level file format". A while ago a wrote someting you...
- Tue Nov 29, 2011 12:30 am
- Forum: Support and Development
- Topic: How to build a level file format
- Replies: 29
- Views: 13367
Re: How to build a save system
OK sorry for the delay, here's my latest build. Hope it helps!
- Sun Nov 27, 2011 3:10 am
- Forum: Support and Development
- Topic: How to build a level file format
- Replies: 29
- Views: 13367
Re: How to build a save system
OK, I worked it out. Now I just need to work on saving...
- Sun Nov 27, 2011 2:19 am
- Forum: Support and Development
- Topic: How to build a level file format
- Replies: 29
- Views: 13367
Re: How to build a save system
Thanks Taehl, I'm sure that'll be useful when I get to saving my map. I'm having some issues implementing coffee's system though. At the moment I'm able to run a loop that fills the table in map.lua but I'm unable to do the same thing when I define the contents of the table myself in map.lua. Any id...
- Sat Nov 26, 2011 9:20 pm
- Forum: Support and Development
- Topic: How to build a level file format
- Replies: 29
- Views: 13367
Re: How to build a save system
When you say: As I can see from your code your haven't yet built an "internal" map nor you have a map file to load but ok. You should first build your tile engine with an internal map and only after starting thinking loading/saving. do you mean have some code which fills in the map table w...
- Sat Nov 26, 2011 8:50 pm
- Forum: Support and Development
- Topic: How to build a level file format
- Replies: 29
- Views: 13367
Re: How to build a save system
Cool, I'll try and implement that now. Thanks!
- Sat Nov 26, 2011 5:27 am
- Forum: Support and Development
- Topic: How to build a level file format
- Replies: 29
- Views: 13367
How to build a level file format
Hi. I'm currently working on a tile engine for a game I'm making and I was hoping someone might be able to help me out with making a save system. I'm finding the documentation quite confusing and I've been unable to find any tutorials. Basically, at the moment all I want to do is dump the contents o...
- Fri Nov 26, 2010 3:47 am
- Forum: Support and Development
- Topic: Help designing my game
- Replies: 6
- Views: 2915
Help designing my game
Exams are done and I've finished prototyping, I'm ready to actually start building my game. :awesome: I've got a couple of things I need to work out though. The general idea of the game is that you are trying to get a blob through a series of platformer game style levels. The twist is you can't dire...
- Sun Oct 17, 2010 7:11 pm
- Forum: Support and Development
- Topic: Destroying a joint causes an error
- Replies: 2
- Views: 1973
Re: Destroying a joint causes an error
OK, will do. The error is just a straight up crash. e.g. Love doesn't display any error information. I know the code it a bit of a mess but my plan is to restart from scratch when I've got the basics worked out. Instructions: Click and hold on big circle and drag away to create smaller circle. Relea...
- Sun Oct 17, 2010 5:53 am
- Forum: Support and Development
- Topic: Destroying a joint causes an error
- Replies: 2
- Views: 1973
Destroying a joint causes an error
OK, so now that I have a few days of spare time I'm trying to get my prototype build for my game finished. At the moment I've got some code that creates a circle shape and matching body which then attaches to the mouse so that you can drag it around. Clicking the left mouse button creates the object...