Search found 34 matches

by Tabaqui
Wed Jan 03, 2024 6:14 pm
Forum: Libraries and Tools
Topic: Love2D Studio: A free tool to code and test fantastic games on iPad/iPhone
Replies: 58
Views: 333160

Re: Love2D Studio: A free tool to code and test fantastic games on iPad/iPhone

Thanks for sharing this project! I’ve been looking for something like this to test my game on mobile devices!

Is there any way to rotate the screen by the way?
by Tabaqui
Fri Feb 17, 2023 8:29 am
Forum: General
Topic: background in 3D [SOLVED]
Replies: 10
Views: 6782

Re: background in 3D

This could work in my opinion. But i have no idea how to work with canvases in g3d. :-( Any example perhaps? Sure, this is how i would do it: -- Requires -- ... function love.load() local w = ... local h = ... canvas2d = love.graphics.newCanvas(w, h) canvas3d = love.graphics.newCanvas(w, h) end fun...
by Tabaqui
Wed Feb 15, 2023 8:18 am
Forum: General
Topic: background in 3D [SOLVED]
Replies: 10
Views: 6782

Re: background in 3D

You could use multiple canvases: a background canvas where you draw your parallax and a depth-enabled canvas with your 3d scene. You can then draw your canvases in the correct order on the screen to achieve this effect (i've used the same trick when i've played around with groverburger's 3d engine).
by Tabaqui
Fri Feb 03, 2023 4:29 pm
Forum: General
Topic: Correct way to extend Lua standard libraries
Replies: 1
Views: 2502

Correct way to extend Lua standard libraries

Hi all! I'm working on a large Love2D project using a library i've written to handle OOP, and i've decided to divide it into multiple files (one for each class plus main.lua and conf.lua). Whenever i need to instantiate or extend a class i'm simply requiring it with require "ClassName" and...
by Tabaqui
Mon Jan 16, 2023 8:14 am
Forum: General
Topic: Open source RPG Editor
Replies: 23
Views: 15355

Re: Open source RPG Editor

Hi Vico, I'm currently writing a JRPG engine using love2d as the game engine and Java (swing framework) as the editor. The project is going on well: i'd say the editor is almost complete while the engine is at 70% or so (vehicles and battle system are still missing although i've already done the lat...
by Tabaqui
Sat Jul 09, 2022 10:35 am
Forum: General
Topic: The right audio volume
Replies: 4
Views: 4028

Re: The right audio volume

ears? I just listen to sound and if it too loud, then i lower volume, if it to quiet then raise volume. That's what i'm doing at the moment but i'm not very consistent with it, so sometimes an audio track's volume will result different from other tracks. I ran everything through the audacity normal...
by Tabaqui
Sat Jul 09, 2022 7:18 am
Forum: General
Topic: The right audio volume
Replies: 4
Views: 4028

The right audio volume

Hi all!

I'm having trouble finding the right sound and music volume when composing/converting audio for my game. Sometimes the resulting volume is too high or too weak.

Are you guys using some particular trick to find out the right value for your sound and music volume?

Thank you in advance
by Tabaqui
Tue Jan 25, 2022 12:32 pm
Forum: Support and Development
Topic: Personalization layer
Replies: 2
Views: 2947

Re: Personalization layer

I'm not sure if this is the correct way to do it, but overriding love.errorhandler this way seems to do the trick: local utf8 = require("utf8") local function error_printer(msg, layer) print((debug.traceback("Error: " .. tostring(msg), 1+(layer or 1)):gsub("\n[^\n]+$", ...
by Tabaqui
Wed May 12, 2021 9:33 am
Forum: Games and Creations
Topic: ⭐Star Quest - Earthbound-inspired RPG!⭐
Replies: 45
Views: 88666

Re: Star Quest

Very cool! I'm working on an old-school JRPG too in love2d, so i'm very curious to see how you did it
by Tabaqui
Fri Apr 09, 2021 7:17 am
Forum: Support and Development
Topic: Multidimentional arrays/Tables
Replies: 14
Views: 11410

Re: Multidimentional arrays/Tables

Hi, Bowlman! The concept is the same in Lua too: // Load your images inside love.load function love.load() // Declare your image table. This will be a table of tables, where each subtable will hold your images images = {} // Loop for each image for i = 1, 10 do // Entry "i" of your multidi...