Search found 4835 matches
- Wed Oct 30, 2019 4:11 pm
- Forum: General
- Topic: LÖVE 11.3 released!
- Replies: 49
- Views: 1195725
Re: LÖVE 11.3 released!
One small request. Now that Raspberry pi 4 is out and the standard Raspbian uses OpenGL accelerated drivers by default, is it possible to include the armhf format as part of the standard releases? The ppa already contains armhf builds. Unfortunately I don't have access to a decently-specced arm mac...
- Mon Oct 28, 2019 6:48 pm
- Forum: General
- Topic: LÖVE 11.3 released!
- Replies: 49
- Views: 1195725
- Fri Dec 28, 2018 11:26 am
- Forum: General
- Topic: Any moderators watching reported posts?
- Replies: 2
- Views: 10223
Re: Any moderators watching reported posts?
I just nuked all reported spam posts.
- Sat Oct 13, 2018 10:59 am
- Forum: Support and Development
- Topic: C/C++ code cannot print to the console
- Replies: 2
- Views: 11013
Re: C/C++ code cannot print to the console
On windows you need to make sure you link against the dynamic library version of the (same) c runtime. We've seen before that mixing runtimes causes output issues, for some reason.
- Wed Sep 05, 2018 7:05 pm
- Forum: Libraries and Tools
- Topic: love-steam - Steamworks integration for LÖVE
- Replies: 9
- Views: 31438
Re: love-steam - Steamworks integration for LÖVE
replace: __declspec(dllexport) with: __attribute__((visibility("default"))) I would assume, considering you're setting the visibility to default, that you can simply remove the declspec, and it will work. I was then able to compile into an .so by using: gcc -fPIC love_steam.cpp -shared -o...
- Sun Sep 02, 2018 8:04 pm
- Forum: Support and Development
- Topic: Conditional tweening confusion
- Replies: 2
- Views: 11094
Re: Conditional tweening confusion
The exact symptoms you're describing are.. weird, but I'm fairly sure I know what the issue is: you're creating a new tween every frame. You probably want something like this: Timer = require 'hump.timer' function love.load() color = {0, 255, 0} end function love.update(dt) Timer.update(dt) end func...
- Sun Sep 02, 2018 4:53 pm
- Forum: Support and Development
- Topic: What Luajit Version does Löve 11.1 use?
- Replies: 7
- Views: 16991
Re: What Luajit Version does Löve 11.1 use?
Like I said in irc: that depends on your os, unfortunately but last I checked desktops were on latest 2.0, phones were on the 2.1 beta I should also mention that on linux it uses whatever your system provides, so if you have luajit 2.1.0-beta3 installed, it will use that. As an aside, the bbcode for...
- Sun Aug 26, 2018 10:39 am
- Forum: Support and Development
- Topic: Lua/Löve2D newbie - need help understanding problem with loading graphics
- Replies: 4
- Views: 12357
Re: Lua/Löve2D newbie - need help understanding problem with loading graphics
That code should work, do you have other code that may affect this? Have you tried running without mobdebug?
- Sun Aug 26, 2018 8:17 am
- Forum: Support and Development
- Topic: Inconvenience: Errors upon unused shader uniforms
- Replies: 4
- Views: 12432
Re: Inconvenience: Errors upon unused shader uniforms
The graphics driver does this optimisation, without love being able to affect it, so the uniforms are gone either way. So now the option is to either ignore all uniform errors, or error for all of them, and love chooses the safest option.
- Sat Aug 25, 2018 5:05 pm
- Forum: Support and Development
- Topic: Transparent Background Video
- Replies: 1
- Views: 9535
Re: Transparent Background Video
Transparent in what way? If you just want every part to be equally transparent, you can use setColor as usual. If not, you probably need to write a shader.