The game crashes on the opening menu after cycling rapidly through what I think are songs - Windows, 32-bit here. Looks fun, though!
Update: this has something to do with all my soundcards either being in use or disabled - after closing music programs, it works fine.
Search found 8 matches
- Mon Sep 16, 2013 7:23 am
- Forum: Games and Creations
- Topic: The Binding of Crate Box
- Replies: 57
- Views: 26221
- Wed Jan 04, 2012 8:07 am
- Forum: Games and Creations
- Topic: Online game example
- Replies: 3
- Views: 3511
Re: Online game example
Need some friends to test this with now!
I had not before realized that LuaSocket was included with LOVE - I had always thought you needed to unpack additional library files into the LOVE install directory or something. I wonder what else you are hiding, LOVE...
I had not before realized that LuaSocket was included with LOVE - I had always thought you needed to unpack additional library files into the LOVE install directory or something. I wonder what else you are hiding, LOVE...
- Wed Jan 04, 2012 8:02 am
- Forum: Games and Creations
- Topic: Gluttony (formerly The Five Second Game)
- Replies: 17
- Views: 7495
Re: Gluttony (formerly The Five Second Game)
This is a fun little game! I don't have a mouse handy, so my scores sat in the low 200s. Yikes!
I could almost hear the cheesy frantic chiptune that would go along with this.
I could almost hear the cheesy frantic chiptune that would go along with this.
- Wed Jan 04, 2012 7:46 am
- Forum: Games and Creations
- Topic: One Way To Go
- Replies: 30
- Views: 15866
Re: One Way To Go
This is quite a lot of fun! Kudos.
My only niggle is that the music can get repetitive.
My only niggle is that the music can get repetitive.
- Thu Apr 28, 2011 1:39 pm
- Forum: General
- Topic: Does your game need electronic music? I'm bored.
- Replies: 11
- Views: 8796
Does your game need electronic music? I'm bored.
Hi all! I've gotten tired of constantly starting and stopping my own personal game-making projects. I always manage to finish the soundtrack for an imagined level or project before I lose the gumption to actually code the stupid thing. So, I'm here offering my services to compose some music for your...
- Tue Oct 12, 2010 2:59 am
- Forum: Games and Creations
- Topic: My first project, advice and tips welcome!
- Replies: 24
- Views: 11078
Re: My first project, advice and tips welcome!
If you're looking for some help with the soundtrack, I'd be happy to oblige. I'm not a musician by trade, but I do write my own brand of electronic music as a hobby. Here's some examples: http://www.archive.org/download/AMidsummerNightsEpicallyFastEscapade/0806_Spirulence_A_Midsummer_Nights_Epically...
- Sat Oct 02, 2010 6:36 pm
- Forum: Games and Creations
- Topic: LoveWars prototype/demo
- Replies: 34
- Views: 21977
Re: LoveWars prototype/demo
spirulence, if you use lua's double square bracket notation for strings, then you can get a nicer looking way to represent your levels: local level = [[ ........................ ........................ ........................ ........................ ....................1111 ........................
- Fri Oct 01, 2010 4:13 pm
- Forum: Games and Creations
- Topic: LoveWars prototype/demo
- Replies: 34
- Views: 21977
Re: LoveWars prototype/demo
(shameless plug) If you're looking for some place to start from when loading maps and tilesets, you can use some code that I devised for this purpose for a 2D platformer I'm making. The level files live in a directory called "levels" and have an extension of ".level". Use level.l...