Search found 61 matches
- Fri Aug 09, 2024 10:49 am
- Forum: Support and Development
- Topic: Coroutines any advantage in my case ?
- Replies: 7
- Views: 7443
Coroutines any advantage in my case ?
hi ! hope you doing well ! :) i have another question: does my code run faster if i use coroutines in my gameManager class and update each class: map, input, player, entities, projectiles in a separate thread each frame ? or has this just eventually a organisation advantage... thanks for help in adv...
- Fri Aug 09, 2024 8:24 am
- Forum: Support and Development
- Topic: best way to require and make instances
- Replies: 3
- Views: 4897
Re: best way to require and make instances
i dont want a lib, i want know what is the best way or the convention to make instances. and showed 3 ways how i did that in my code and im not sure what is the best.
and ps. i want to do that on my own not using any lib at all for this.
best regards
Lovingsoul1337
and ps. i want to do that on my own not using any lib at all for this.
best regards
Lovingsoul1337
- Wed Aug 07, 2024 9:42 am
- Forum: Support and Development
- Topic: best way to require and make instances
- Replies: 3
- Views: 4897
best way to require and make instances
i have here 3 examples how i did that. now im not sure what is the best way to make this what are the conventions ? https://pastebin.com/LZdcV1V6 -in the main.lua using the new keyword directly after the require feels like the best(but could not work if i do instances in instances or ?) -in the scen...
- Fri Jul 26, 2024 4:41 pm
- Forum: Games and Creations
- Topic: Boxclip (platformer / map editor)
- Replies: 5
- Views: 17396
Re: Boxclip (platformer / map editor)
good job so far ! :cool: would be cool if i could invent my very own moves that i get into my mind. like jump dash forwards flying in a circle dashing to a wall of my choice and firing fireballs. like all this kind of stuff. from your mind on the screen... and thats made easy with a kind of visual e...
- Thu Jul 25, 2024 9:19 am
- Forum: Support and Development
- Topic: Collision acts strange
- Replies: 2
- Views: 2997
- Wed Jul 24, 2024 8:33 am
- Forum: Support and Development
- Topic: Collision acts strange
- Replies: 2
- Views: 2997
Collision acts strange
hi ! can someone please help me with a simple aabb collision system where collision with multiple tiles and corners can happen ? i want if i hi a wall that velocity stop according from which side i collided and then that i can run smoothly along the wall directly. but if i do now for example running...
- Mon Jul 22, 2024 6:58 am
- Forum: Support and Development
- Topic: Loading/saving a table??
- Replies: 10
- Views: 12643
Re: Loading/saving a table??
what if my table contains image data from love2d does this work then too ?
- Sat Jun 22, 2024 2:24 pm
- Forum: Libraries and Tools
- Topic: Player Movement - Pythagorean formula - 8 directions
- Replies: 4
- Views: 15626
Re: Player Movement - Pythagorean formula - 8 directions
--player local gameObject = require('gameObjects/gameObject') local player = gameObject:new() --player sprite player.image = love.graphics.newImage('assets/testRectangle.png') --class vars player.x = 0 player.y = 0 player.speed = 0 player.acceleration = 15 player.deceleration = 7 player.maxSpeed = ...
- Sun Jan 14, 2024 5:07 am
- Forum: Support and Development
- Topic: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not
- Replies: 20
- Views: 302610
Re: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not
thanks alot will try work this out now.
- Sat Jan 13, 2024 12:46 pm
- Forum: Support and Development
- Topic: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not
- Replies: 20
- Views: 302610
Re: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not
yep the circle doesn't seem to stutter.
do you see any mistake in my player movementcode ?
https://pastebin.com/TdSZFQM5
do you see any mistake in my player movementcode ?
https://pastebin.com/TdSZFQM5