Search found 4 matches
- Fri Jan 31, 2020 9:09 pm
- Forum: Support and Development
- Topic: Dividing spritesheets into quads
- Replies: 2
- Views: 2050
Dividing spritesheets into quads
In the tutorial in the love2d official tutorials page, https://love2d.org/wiki/Tutorial:Animation, there's a part I don't understand. The for loop conditionals that go like this: for y = 0, image:getHeight() - height, height do Why are we doing this? I read the explanation on the tutorial page but s...
- Fri Jan 31, 2020 8:35 pm
- Forum: Support and Development
- Topic: Platformer state in a top-down RPG
- Replies: 4
- Views: 3002
Re: Platformer state in a top-down RPG
Hey! I missed this reply but thanks for the suggestion, I'll definitely check this out. I'm honestly still kinda lost amidst ALL the new stuff but I appreciate the help.
- Tue Jan 28, 2020 3:35 pm
- Forum: Support and Development
- Topic: Platformer state in a top-down RPG
- Replies: 4
- Views: 3002
Re: Platformer state in a top-down RPG
Ayy thanks for the recommendations. I'm having a tough time visualizing how the code will be structured with all the different modules, and I guess these are things you learn through experience. I'll try to get the hang of using love.physics before trying out the other ones since you say it will hav...
- Mon Jan 27, 2020 10:56 pm
- Forum: Support and Development
- Topic: Platformer state in a top-down RPG
- Replies: 4
- Views: 3002
Platformer state in a top-down RPG
Hi! I'm new to Lua and Love2d. I've accumulated a little programming experience here and there throughout the past few year, nothing super complex though. I am looking into creating a top-down RPG that plays like any normal RPG but there is an interaction in the game that updates the game state into...