Search found 10 matches
- Sun Aug 09, 2020 5:02 pm
- Forum: Support and Development
- Topic: [Android] Status bar becomes visible when t.window.usedpiscale = false
- Replies: 3
- Views: 2724
Re: [Android] Status bar becomes visible when t.window.usedpiscale = false
Never mind, I did not have it set to fullscreen, sorry about that!
- Sun Aug 09, 2020 4:16 pm
- Forum: Support and Development
- Topic: [Android] Status bar becomes visible when t.window.usedpiscale = false
- Replies: 3
- Views: 2724
[Android] Status bar becomes visible when t.window.usedpiscale = false
Man, my porting problems seem to have no end... I was having some dpi problems, which were resolved by adding t.window.usedpiscale = false to my conf.lua. But now, the android status bar is always visible! It is obscuring parts of the screen, and I have no idea why disabling usedpiscale is causing i...
- Sat Aug 08, 2020 9:41 pm
- Forum: Support and Development
- Topic: Game cannot find files when packaged as a .love file
- Replies: 2
- Views: 1891
Re: Game cannot find files when packaged as a .love file
Thank you so much for the answer!
- Sat Aug 08, 2020 8:34 pm
- Forum: Support and Development
- Topic: Game cannot find files when packaged as a .love file
- Replies: 2
- Views: 1891
Game cannot find files when packaged as a .love file
Hello. It seems when I package my game as a .love file, love2d has trouble finding files within it. If I run the game directly from main.lua or from the folder, it runs just fine. But when I try to run it from the .love file: I get the following error. Error cannot open obj/bootscreen/sweep.lua: No ...
- Fri Jul 17, 2020 1:51 pm
- Forum: Support and Development
- Topic: black flash when switching gamestates (hump)
- Replies: 7
- Views: 5325
Re: black flash when switching gamestates (hump)
Thank you so much for the help!
- Fri Jul 17, 2020 2:33 am
- Forum: Support and Development
- Topic: black flash when switching gamestates (hump)
- Replies: 7
- Views: 5325
Re: black flash when switching gamestates (hump)
How would I do the second thing with the patching and love.graphics.present?
- Thu Jul 16, 2020 8:48 pm
- Forum: Support and Development
- Topic: black flash when switching gamestates (hump)
- Replies: 7
- Views: 5325
black flash when switching gamestates (hump)
Hello I was working on the main menu for my game, when I noticed that the screen flashes black whenever the gamestate switches. I can't see to find any reason for this! Steps to reproduce: Launch main.lua Select "play" with spacebar press left arrow key to move cursor to "assault"...
- Fri Jan 24, 2020 12:55 pm
- Forum: Support and Development
- Topic: love.keypressed not working as expected.
- Replies: 2
- Views: 2714
Re: love.keypressed not working as expected.
Amazing! Thank you so much for the help.
- Thu Jan 23, 2020 8:23 pm
- Forum: Support and Development
- Topic: Can i hide app in volume mixer while it's open?
- Replies: 1
- Views: 2895
Re: Can i hide app in volume mixer while it's open?
I'm sorry but I don't think that is possible. If the app makes sounds, it appears in volume mixer. I assume this is to prank a friend, so maybe try changing the icon and name to something normally open, like google chrome or explorer. This way, it will look normal and not out of place in the mixer.
- Thu Jan 23, 2020 8:20 pm
- Forum: Support and Development
- Topic: love.keypressed not working as expected.
- Replies: 2
- Views: 2714
love.keypressed not working as expected.
Hello, I am coming here for help with a project. I am porting my Ludum Dare 45 game, Buzzsaw Cat to love2d. I wrote it in PICO-8. One reason for the port is to use it with LovePotion on my 3DS. LovePotion uses love.gamepadpressed and love.gamepadreleased to check for input, so for the computer versi...