That was on my mind as well, but I just thought that the built-in keyboard would function better and be more elegant. And it would definitely save me some coding!
Search found 19 matches
- Fri May 14, 2021 6:16 pm
- Forum: Support and Development
- Topic: Changing the keyboard style in Android & iOS
- Replies: 3
- Views: 6839
- Fri May 14, 2021 5:45 am
- Forum: Support and Development
- Topic: Changing the keyboard style in Android & iOS
- Replies: 3
- Views: 6839
Changing the keyboard style in Android & iOS
Hey! I am making a math game on love2d, that I would eventually release on android and ios. Having a full text keyboard just for numbers is not ideal, so how would i go about changing the mobile keyboard to the native number keyboard on ios and android? Ideally it would only be a num keyboard when i...
- Sun May 03, 2020 7:50 pm
- Forum: Libraries and Tools
- Topic: [11.3] AdMob support for Android + EU Consent
- Replies: 106
- Views: 287863
Re: [11.3] AdMob support for Android + EU Consent
Hey bio1712! As I'm sort of lazy with programming, I tend to program a lot for some time and then just quit for a while. I had a new design idea and wanted to start programming. I thought I got the library and Love 11.3 safeArea working last time with your help, but it turns out it wasn't actually ...
- Fri Apr 24, 2020 12:28 pm
- Forum: Libraries and Tools
- Topic: [11.3] AdMob support for Android + EU Consent
- Replies: 106
- Views: 287863
Re: [11.3] AdMob support for Android + EU Consent
Hey bio1712! As I'm sort of lazy with programming, I tend to program a lot for some time and then just quit for a while. I had a new design idea and wanted to start programming. I thought I got the library and Love 11.3 safeArea working last time with your help, but it turns out it wasn't actually q...
- Wed Mar 04, 2020 4:17 pm
- Forum: General
- Topic: LÖVE Android Development from MacOS
- Replies: 2
- Views: 8077
Re: LÖVE Android Development from MacOS
For someone reading this at some point; how I ended up doing it was hosting an FTP server on my phone and installing an FTP add-on to Sublime Text so that I can edit files directly off the "lovegame" folder from the FTP. I used this ( https://medium.com/@softxide/installing-ftp-plugin-in-s...
- Mon Mar 02, 2020 6:24 pm
- Forum: Libraries and Tools
- Topic: [11.3] AdMob support for Android + EU Consent
- Replies: 106
- Views: 287863
Re: [11.3] AdMob support for Android + EU Consent
I got it perfected. I just have to remember in the future not to dive straight to the unknown, or at least do some research if things don't go as planned. It's all about picking a theme then editing it in two separate files, that way I got the icon-only status bar. Thank you again for the help!
- Mon Mar 02, 2020 3:34 pm
- Forum: Libraries and Tools
- Topic: [11.3] AdMob support for Android + EU Consent
- Replies: 106
- Views: 287863
Re: [11.3] AdMob support for Android + EU Consent
I'd like to get the status bar transparent on top of the app, but I'll have to look into that a bit more. Cheers. Try to open SDLActivity.java and edit lines 276-279. "Uncomment to unhide status bar". I uncommented, and now the status bar is hidden... wtf... I was just going to play aroun...
- Mon Mar 02, 2020 2:20 pm
- Forum: Libraries and Tools
- Topic: [11.3] AdMob support for Android + EU Consent
- Replies: 106
- Views: 287863
Re: [11.3] AdMob support for Android + EU Consent
Surprisingly , it was just a "me" problem, the way I had always done portrait was to edit AndroidManifest from landscape to portrait. Apparently that's not the real way... I don't even know how that had previously worked? Surely, I had tried apps without fullscreen on my phone before... A...
- Mon Mar 02, 2020 1:46 pm
- Forum: Libraries and Tools
- Topic: [11.3] AdMob support for Android + EU Consent
- Replies: 106
- Views: 287863
Re: [11.3] AdMob support for Android + EU Consent
I don't think LÖVE has ever done that, not even in 11.2 or previous. I think love.window.getSafeArea is intended mainly for fullscreen use, or maybe for more unusual cutouts in the screen, or other obstacles that are closer to the middle of the screen, that maybe get filled up even without fullscre...
- Mon Mar 02, 2020 12:50 pm
- Forum: Libraries and Tools
- Topic: [11.3] AdMob support for Android + EU Consent
- Replies: 106
- Views: 287863
Re: [11.3] AdMob support for Android + EU Consent
Yeah, it seems like the only option on how to get the app to portrait mode if you're not using fullscreen is to launch in fullscreen mode and then later in the code change it out of fullscreen. I don't know if this also has something to do with line 98?